Spriteoscope VS SwiftSDL2

Compare Spriteoscope vs SwiftSDL2 and see what are their differences.

Spriteoscope

Swift+SpriteKit implementation of the classic Kaleidoscope for the Cromemco Dazzler (by maurymarkowitz)

SwiftSDL2

Swift wrapper around Simple Direct Media Layer (SDL2) for macOS, iOS, Linux and Windows (by ctreffs)
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Spriteoscope SwiftSDL2
2 1
3 93
- -
10.0 2.4
over 1 year ago 9 days ago
Swift C
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Spriteoscope

Posts with mentions or reviews of Spriteoscope. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-03.
  • A memorable about box?
    1 project | /r/SwiftUI | 15 May 2023
    My SwiftUI experiment has about a page of code. But that code implements a cool bit of historical demoware. I'd like to implement an info/about display that explains it. But I'm really bored with "a page that appears".
  • What’s everyone working on this month? (October 2022)
    5 projects | /r/swift | 3 Oct 2022
    I wrote a version of a classic bit of 1976 demo ware called kaleidoscope. I wrote it using Cocoa and SpriteKit for macOS, but I think I'll port it to SwiftUI and then try making it run under iOS as well.

SwiftSDL2

Posts with mentions or reviews of SwiftSDL2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-03.
  • What’s everyone working on this month? (October 2022)
    5 projects | /r/swift | 3 Oct 2022
    Finally, this is less "in active development", but I'm continuing to do research for a cross-platform Swift library. It'll probably build on the various SDL bindings already on github (there's a list of a bunch at the bottom of this readme), although I'd like to build it such that you could potentially swap out the rendering for something else pretty easily.

What are some alternatives?

When comparing Spriteoscope and SwiftSDL2 you can also consider the following projects:

CreateAPI - Delightful code generator for OpenAPI specs

TBX-Scope - A ligtweight TBX reader

Minizip-ng - Fork of the popular zip manipulation library found in the zlib distribution.

lagrange - A Beautiful Gemini Client

Fire - 使用Swift实现的Macos五笔输入法

AsyncValue - A simple swift package that provides a Swift Concurrency equivalent to `@Published`.