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I wrote a version of a classic bit of 1976 demo ware called kaleidoscope. I wrote it using Cocoa and SpriteKit for macOS, but I think I'll port it to SwiftUI and then try making it run under iOS as well.
The app I'm working on uses OpenAPI, and I've been loving using CreateAPI to generate my netcode. I just compiled the library locally for the first time, and submitted a PR to bump the version of one of the dependencies. Fun stuff!
Finally, this is less "in active development", but I'm continuing to do research for a cross-platform Swift library. It'll probably build on the various SDL bindings already on github (there's a list of a bunch at the bottom of this readme), although I'd like to build it such that you could potentially swap out the rendering for something else pretty easily.
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