SpookyGhost
sprator
SpookyGhost | sprator | |
---|---|---|
3 | 1 | |
268 | 160 | |
1.5% | - | |
4.0 | 2.6 | |
5 days ago | over 2 years ago | |
C++ | C++ | |
MIT License | MIT License |
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SpookyGhost
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A video tutorial on how to procedurally animate a tree with SpookyGhost
The tool is free and open source and it can be found on Itch.io or GitHub.
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SpookyGhost, my open-source procedural animation tool for sprites, comes to Raspberry Pi
Of course you can always download and compile the source code.
sprator
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#GENUARY DAY 4
I also realise Sprator (deservedly) got a fair bit of attention on here when it was released, and I'd like to avoid any perception of plagiarism; I have been working with these grid symmetry algorithms for some time (as have many before me), and the implementation we use for Discomon is significantly more extensive than what I have employed here.
What are some alternatives?
sift3 - Repository sifter and hardlinker
SpookyGhost-artifacts - A repository to collect SpookyGhost artifacts generated by continuous integration
SimpleHydrology - Procedural Hydrology / River / Lake Simulation
nCine - A cross-platform 2D game engine
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
territory - 3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
PopSpriteEditor - Open source Sprite Viewer & Editor tool for the game Populous: The Beginning.
GENUARY - Genuary 2021 sketches
dmge - C++ / OpenSiv3D でゲームボーイエミュレータ