Spector.js VS Viewers

Compare Spector.js vs Viewers and see what are their differences.

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Spector.js Viewers
5 2
1,245 2,916
1.2% 1.8%
6.4 9.7
13 days ago 2 days ago
TypeScript TypeScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Spector.js

Posts with mentions or reviews of Spector.js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-21.
  • Show HN: Volume rendering 3D data in Three.js and GLSL
    5 projects | news.ycombinator.com | 21 Apr 2024
    Author of the WebGL volume rendering tutorial [0] you mentioned in the readme here, great work!

    Working in WebGL/JS is nice since you can deploy it everywhere, but it can be really hard for graphics programming as you've found because there are very few tools for doing real GPU/graphics debugging for WebGL. The only one I know of is [1], and I've had limited success with it.

    WebGPU is a great next step, it provides a modern GPU API (so if you want to learn Metal, DX12, Vulkan, they're more familiar), and modern GPU functionality like storage buffers and compute shaders, not to mention lower overhead and better performance. The WebGPU inspector [2] also looks to provide a GPU profiler/debugger for web that aims to be on par with native options. I just tried it out on a small project I have and it looks really useful. Another benefit of WebGPU is that it maps more clearly to Metal/DX12/Vulkan, so you can use native tools to profile it through Chrome [3].

    I think it would be worth learning C++ and a native graphics API, you'll get access to the much more powerful graphics debugging & profiling features provided by native tools (PIX, RenderDoc, Nvidia Nsight, Xcode, etc.) and functionality beyond what even WebGPU exposes.

    Personally, I have come "full circle": I started with C++ and OpenGL, then DX12/Vulkan/Metal, then started doing more WebGL/WebGPU and JS/TS to "run everywhere", and now I'm back writing C++ but using WebGL/WebGPU and compiling to WebAssembly to still everywhere (and native for tools).

    With WebGPU, you could program in C++ (or Rust) and compile to both native (for access to debuggers and tools), and Wasm (for wide deployment on the web). This is one of the aspects of WebGPU that is most exciting to me. There's a great tutorial on developing WebGPU w/ C++ [4], and a one on using it from JS/TS [5].

    [0] https://www.willusher.io/webgl/2019/01/13/volume-rendering-w...

    [1] https://spector.babylonjs.com/

    [2] https://github.com/brendan-duncan/webgpu_inspector

    [3] https://toji.dev/webgpu-profiling/pix

    [4] https://eliemichel.github.io/LearnWebGPU/

    [5] https://webgpufundamentals.org/

  • What's your go to platform for developing with WebGPU?
    2 projects | /r/webgpu | 30 Sep 2022
  • 3D website
    2 projects | /r/webgl | 28 Sep 2022
    For debugging, spector.js helps sometimes.
  • How can we know what version of WebGL is running on our browser?
    1 project | /r/webgl | 7 Apr 2022
    If you want to know what the browser supports, webglreport.com will tell you. If you want to know what a specific page is using, https://spector.babylonjs.com/ can probably tell you. Alternatively, you can go into dev tools, select the canvas in the inspector, and run $0.getContext('webgl2') to see if it's webgl2 or not.
  • How to Inject Javascript to a Site From Chrome Extension
    1 project | /r/javascript | 12 Jul 2021
    I'm actually not sure. Here is the implementation. The extension can capture single frames of WebGL animations, I think it's something to do with getting the timing of that frame (finding its start and end).

Viewers

Posts with mentions or reviews of Viewers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-21.
  • Show HN: Volume rendering 3D data in Three.js and GLSL
    5 projects | news.ycombinator.com | 21 Apr 2024
    My app does not support DICOM files as input. Just Uint8 256x256x256 raw files that are scaled 1x1x1. Maybe if I had the chance to work on it full-time I'd have the time to add those features, but it's just a side project for now.

    Have you looked into Slicer3D[0] which is a multi-platform desktop app or Open Health Image Foundations dicom viewer[1] which is web-based? Perhaps one of these will help.

    [0] https://www.slicer.org/

    [1] https://github.com/OHIF/Viewers

  • [P] VinDr Lab - an open-source annotation platform for Medical AI
    2 projects | /r/MachineLearning | 2 Apr 2021
    On a side note, I noticed that a significant portion of this viewer is based on work done by folks at OHIF. Because of the incredible amount of work that went into creating those tools, it is worth citing them in the VinDR arxiv paper:

What are some alternatives?

When comparing Spector.js and Viewers you can also consider the following projects:

polygonjs - node-based WebGL design tool

cornerstone - JavaScript library to display interactive medical images including but not limited to DICOM

redcube - JS renderer based on GLTF to WebGPU or WebGL backends.

vindr-lab - A Data Platform for Medical AI that enables building high-quality datasets and algorithms with lean process and advanced annotation features.

TimeChart - An chart library specialized for large-scale time-series data, built on WebGL.

cornerstone3D - Cornerstone is a set of JavaScript libraries that can be used to build web-based medical imaging applications. It provides a framework to build radiology applications such as the OHIF Viewer.

threeify - A Typescript 3D library loosely based on three.js

dwv - DICOM Web Viewer: open source zero footprint medical image library.

streets-gl - 🗺 OpenStreetMap 3D renderer powered by WebGL2

dicomviewer - DICOM Viewer in Nextcloud

mach-gpu-dawn - Google's Dawn WebGPU implementation, cross-compiled with Zig into a single static library

gonii - Standalone NIfTI file parser