ImFrame
dear imgui + glfw framework (by JamesBoer)
SourceExplorer | ImFrame | |
---|---|---|
9 | 10 | |
119 | 120 | |
- | - | |
7.8 | 0.0 | |
28 days ago | over 1 year ago | |
C++ | C | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SourceExplorer
Posts with mentions or reviews of SourceExplorer.
We have used some of these posts to build our list of alternatives
and similar projects.
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can any one decompile click team games?
U can use Source Explorer to decompile clickteam games
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The "No Image Bank" error strikes back!
Wrong place for that, the file name literally tells you where to go. https://github.com/LAK132/SourceExplorer/issues
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How do I dump files using Freddy Explorer? I tried to dump a fangame for a wiki I'm helping out with, but all I get is the error message below.
If the game was made in the clickteam engine, I recommend to use Source Explorer. Works without errors and dumps you textures and audio. You can find it here
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Open fnaf.mfa without clickteam fusion
I don't think you can extract files from the mfa without Clickteam, but I do know you can extract them from the exe using Source Explorer. When you extract the files with it, it organizes them how they are in the mfa
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How to extract files from fnaf1.exe
If you just want the audio and images of the game, you can go get them here. or Extract them by yourself using Source Explorer.
- Source Exporer v2.0.0
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how do you dump a FNAF game?
Assuming you mean graphics and audio, not the MFA, use Source Explorer. It's pretty good.
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Does anyone have the Five Nights Before Freddy's Textures?
Use source explorer to dump images and sounds: https://github.com/LAK132/SourceExplorer/releases
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Need help decompiling the other big Clickteam 2.5 game, The Escapists
Use Source Explorer, the images should extract
ImFrame
Posts with mentions or reviews of ImFrame.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-06.
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Using Dear ImGui for gui apps that do not need to he overlayed
If you need a quick way to start a C++ ImGui app, you can use my ImFrame library. It's essentially a C++ application wrapper around glfw + ImGUI, along with a few handy additions that applications might need, like native file and folder dialogs, automatic windows settings / persistence, etc.
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What is the best GUI library in C++ for real time data plotting
If you want a demo, you can use my starter framework to see if it would work for you, or check out Implot's repository directly.
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Is WinUI the most modern GUI library for C++ desktop applications on Windows?
If you want a Dear Imgui "starter kit", you can try ImFrame. It packages a few libraries into a very lightweight cross-platform application framework.
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What to use to develop GUIs in C++?
If you just want an empty app in which you can play with ImGui, you can use a lightweight framework like ImFrame.
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What would you say is a good GUI library for a beginner (someone who's never dabbled in GUI programming before, but has several years of experience with C++)?
To help with this, I made a framework that makes it much easier to use like a more traditional application framework, providing a few handy features you'd expect, like native file dialogs, window position save/restore, native macOS windows, platform-appropriate settings storage, image loading, a selection of fonts, etc.
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Trying to use ImPlot to plot some graphs, failing hard.
Probably the fastest way to do that is to use something like my ImFrame library, which is designed to get Dear ImGui and ImPlot up and running inside an app with minimal fuss and bother. You'll need to use CMake to build the project, but it's pretty simple, as there are batch files to build in the /Bin folder for Windows, Mac, or Linux.
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Best GUI Library for C++?
Dear ImGUI - Unlike the others, is designed for applications with a real-time rendering loop, such as games. Was originally designed for creating debugging UIs, although has expanded far beyond this, and is now used for full-featured applications. Requires an existing back-end to plug into. If you need an application framework for Dear ImGUI, you can use my own project ImFrame, or something similar.
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What IDE/build system for Open GL projects are you using?
I use CMake as my (meta) build system, and generate VS projects on Windows, Xcode projects on Mac, and Code::Blocks projects/makefiles on Linux. Example of one such project of mine: https://github.com/JamesBoer/ImFrame
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The best option for desktop GUI?
I'm currently writing a Dear Imgui framework called ImFrame. It handles the work of creating an application loop with an appropriate renderer, using GLFW and other open source libraries, and then exposing the Dear Imgui API for your use to do what you want with it.
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[QUESTION] Cmake executable needs a config file, but different IDEs place the executable in different locations.
For example, in one of my libraries (you can see the whole thing here), I'm including the single-header library stb_image.h as a separate project, so it shows up with all the other external libraries. It's not necessary for compilation, but is just there to assist with browsing / seeing all the external libraries.