Sony9Pin.net VS ProjectPSX

Compare Sony9Pin.net vs ProjectPSX and see what are their differences.

Sony9Pin.net

A dotNET library to control a video recorder using the Sony 9-Pin protocol. The Odetics protocol is a superset of the Sony 9pin protocol. (by lathoub)

ProjectPSX

Experimental C# Playstation Emulator (by BluestormDNA)
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Sony9Pin.net ProjectPSX
1 4
9 1,005
- -
4.4 5.5
3 months ago 6 months ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Sony9Pin.net

Posts with mentions or reviews of Sony9Pin.net. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2020-12-23.

ProjectPSX

Posts with mentions or reviews of ProjectPSX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-30.

What are some alternatives?

When comparing Sony9Pin.net and ProjectPSX you can also consider the following projects:

Cmd2Serial - An application for forwarding the standard input and output from a console application to a serial port.

enge-js - eNGE JavaScript PlayStation Emulator

Hazel-Networking - Hazel Networking is a low level networking library for C# providing connection orientated, message based communication via TCP, UDP and RUDP.

Chip8 - Chip 8 Interpreter / Emulator

System.IO.Ports - :package: System.IO.Ports library for .NET nanoFramework.

CSCore - An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.

Ceras - Universal binary serializer for a wide variety of scenarios https://discord.gg/FGaCX4c

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