Sonic-Hybrid-Ultimate VS DashEngine

Compare Sonic-Hybrid-Ultimate vs DashEngine and see what are their differences.

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Sonic-Hybrid-Ultimate DashEngine
3 1
9 70
- -
9.8 0.0
about 2 months ago over 2 years ago
C++ C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Sonic-Hybrid-Ultimate

Posts with mentions or reviews of Sonic-Hybrid-Ultimate. We have used some of these posts to build our list of alternatives and similar projects.
  • Sonic rsdk mod project
    1 project | /r/RSDK | 9 Nov 2023
    https://github.com/CCIGAMES/Sonic-Hybrid-Ultimate most of the context is in the readme file in the repo
  • Sonic C# Modding Project
    1 project | /r/csharp | 9 Nov 2023
    https://github.com/CCIGAMES/Sonic-Hybrid-Ultimate I have a project that is a c# mod/extension of the Sonic 1 and 2 mobile remaster engine. Basically it uses/unpacks the data files from Sonic 1, 2 and Sonic CD (which the user has to submit themselves by legally owning the games) And makes it run as one game. This project was made by a guy named Xeeynamo and was extremely bugged. I made a fork around a year ago for safe keeping, occasionally altering the readme for ideas. But now I've entered the stage of actually doing something with it. My plan/project is to fix its bugs and add support for another fan mod/extention called sonic 3 air which is made in c++ like the retro engine (sonic 1, 2 and cd's remaster engine) and is basically like a fancy emulator that translates the source code of sonic 3 to run like a data file on the emulators engine, which again, the user must submit themselves by owning the game. Sonic 3 air support is along way away, So I'm focusing mainly on fixing bugs. And I am a little busy with my final year exams as well as other projects, Plus my low end pc/laptop and a net6 bug the project has are both stopping me from contributing as much as I can All the bug/setup info is in the read me file in the repo
  • Hybrid-RSDK with 3 AIR support WIP
    1 project | /r/Sonic3AIR | 9 Dec 2022

DashEngine

Posts with mentions or reviews of DashEngine. We have used some of these posts to build our list of alternatives and similar projects.
  • Sonic fan game I’m working on
    1 project | /r/unrealengine | 25 Jan 2022
    There's literally sites devoted to Sonic fangames, and open source Sonic games/engines. Hell, one of the Headcannon devs has their fangames available, after making a game published by Sega.

What are some alternatives?

When comparing Sonic-Hybrid-Ultimate and DashEngine you can also consider the following projects:

UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)

UE4-Plugin-OffAxis - This plugin provides a fishtank-VR via a so-called OffAxisProjection by modifying the projection matrix using a custom ULocalPlayer

UE-BUITween - Unreal 4 UMG UI tweening plugin in C++

CoopShooterUdemy - C++ Coop Horde Third-person Shooter for Unreal Engine 4 (Udemy Project)

VREngine - VREngine is a Unreal Engine plugin that lets you easilly create VR projects. It provides all the necessary ground work so you can focus more on the game rather than creating basic VR things like movement and item pickup.

BetterSADX - The definitive version of Sonic Adventure.

MounteaDialogueSystem - Mountea Dialogue System is an Open-source Mountea Framework tool for Unreal Engine for creating (not just) complex dialogues! Provides its own Dialogue Tree editor and validation system.