SocketIOUnity
realtime-csharp
SocketIOUnity | realtime-csharp | |
---|---|---|
1 | 1 | |
350 | 68 | |
- | - | |
0.0 | 5.5 | |
2 months ago | 25 days ago | |
C# | C# | |
MIT License | MIT License |
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SocketIOUnity
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Socket not working on android
Hello, I'm using this pack https://github.com/itisnajim/SocketIOUnity
realtime-csharp
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Supabase realtinme C#
Hello, I'm trying to connect supabase realtime with C# but I can't, in its official documentation I found this code, but on the endpoint which url should I put? I try with the api url of my project but it doesn't work and I don't know where I should put the anon key, can you help me with this? This is the official documentation supabase-community/realtime-csharp: A C# client library for supabase/realtime. (github.com)
What are some alternatives?
ForgeNetworkingRemastered - See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy
CavemanTcp - CavemanTcp is a simple TCP client and server providing callers with easy integration and full control over network reads and writes.
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
supabase-csharp - A C# Client library for Supabase
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
signalr-socket-dotnet5 - Real-time application using SignalR and .NET 5
Easy-TCP-Server - An easy-to-implement TCP server which handles incoming TCP data from multiple clients via 'channels' of connections between the clients and the server.
t3 - Tooll 3 is an open source software to create realtime motion graphics.
Realm Xamarin - Realm is a mobile database: a replacement for SQLite & ORMs
Fusion - Build real-time apps (Blazor included) with less than 1% of extra code responsible for real-time updates. Host 10-1000x faster APIs relying on transparent and nearly 100% consistent caching. We call it DREAM, or Distributed REActive Memoization, and it's here to turn real-time on!
BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution