SnowRunner-Tool VS DOOMSaveManager

Compare SnowRunner-Tool vs DOOMSaveManager and see what are their differences.

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SnowRunner-Tool DOOMSaveManager
2 5
22 60
- -
3.6 0.0
about 1 month ago over 2 years ago
C# C#
Do What The F*ck You Want To Public License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SnowRunner-Tool

Posts with mentions or reviews of SnowRunner-Tool. We have used some of these posts to build our list of alternatives and similar projects.

DOOMSaveManager

Posts with mentions or reviews of DOOMSaveManager. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing SnowRunner-Tool and DOOMSaveManager you can also consider the following projects:

BackMeUp - Automatic backups for Ubisoft games.

managed-doom - A Doom port written in C#

BG1SaveSync - Baldur's Gate: Enhanced Edition save game syncing between PC and mobile

PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7

Save-System-for-Unity - Save System for Unity with AOT (IL2CPP) and assets references support.

Hg.SaveHistory - Automatic backup tool for game save files, or any other app.

SoG_SGreader - SoG Savegame Editor is a near complete save game editor for Secrets of Grindea

AnnoSavegameViewer

RoslynPad - A cross-platform C# editor based on Roslyn and AvalonEdit

UnitySaveLoadSystem - A save/load system for Unity utilizing playerprefs so you can have persistent data on WebGL.

lcs-save-editor - A savegame editor for Grand Theft Auto: Liberty City Stories.