SmartShape2D
scatter
SmartShape2D | scatter | |
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18 | 11 | |
1,080 | 1,849 | |
- | - | |
7.8 | 7.4 | |
2 months ago | 24 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
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SmartShape2D
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Anyone else not excited about Godot?
- 2D polygons are supported at the same level as primitives and can be used as collision https://github.com/SirRamEsq/SmartShape2D here is a popular plugin that mimics unity spriteshapes.
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who's the god that made this? how do you do this in godot?
For smooth 2D level design, look into SmartShape2D.
- Using SmartShape2D plugin for HTML?
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Finally my suspension is working lol (Ignore the beautiful textures)
It's an add-on named "smartshape2d", very handy https://github.com/SirRamEsq/SmartShape2D
- What Godot plugins do you find useful?
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move_slide_with_snap works superb (3.5)
Amazing plugin: https://github.com/SirRamEsq/SmartShape2D for curved terrain.
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How do I make environments that AREN"T based on tiles?
yes there is, u/Nkzar already linked you to the SmartShape2D plugin.
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I need help with EditorSpatialGizmo. Or something.
Instead of making your own tools, the SmartShape2D plugin might be your thing. It's 2D, but since you're only mentioning planes a 2D tool might work for you.
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Do I even have to use tilemaps to make the environnement of my 2D game?
I started out using tilemaps for that reason. It's much quicker and easier to start prototyping levels. I now use the SmartShape2D addon for the vast majority of my terrain. I would suggest watching a tutorial about it if you decide to try it out. It's a very powerful tool but can be quite daunting/confusing at first. As the previous user said you can use a lot of different nodes though so just try experimenting.
- does anyone else struggle trying to use Tilemap?
scatter
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How to convenient place many scene instance/objects with collision?
As many of you know, there is an addon called ProtonScatter (https://github.com/HungryProton/scatter) that allows you to conveniently place meshes and scene instances. However, I noticed that it ignores any collision in the scene wich it instance. So, is there really no way to enable collision in this plugin? Or there is another some way to conveniently place objects with a collision(For example trees), because just copying under a hundred trees is not very convenient. Sorry if it's stupid question. Thank you in advance!
- How do you properly use MultiMesh in Godot 4? I'm trying to making random instances of my grass mesh(obj) on top of the ground I keep getting this invalid mesh error
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Combining an animated sequence with combat worked out, can't wait to make some "oh shit" moments for the players
Also, if you haven't tried https://github.com/HungryProton/scatter yet, this is your sign to use it. It saves so much time it's insane.
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What Godot plugins do you find useful?
Sure https://github.com/HungryProton/scatter
- How's My Port from Godot 3 to Godot 4 Doing? / 'Penitent' Devlog 17
- Godot or Unity?
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RayCasting within a Multimesh (Project onto Geometry)
So basically I am trying to project a MultiMesh index onto geometry without using heightmaps, similar to u/HungryProton's Scatter Plugin.
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Hello! I want to contribute to an open source tool project for Godot. Which one would you recommend?
Some addons/modules i used: Scatter, Smart2DShape, Anima, Goost and of course all of Zylans's stuff.
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How to randomly place foliage around a level (3D)
There's also this tool/plugin https://github.com/HungryProton/scatter. Haven't used it myself but it seems pretty powerful, if you don't want to just make use of it there source is there to be read so you can base your own system off of it.
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Scatter V2 - My free add-on to randomly place props, now available with more features and better UX!
Grab it on GitHub: https://github.com/HungryProton/scatter
What are some alternatives?
godot-ideas - Freely share and discuss ideas for Godot Engine core, module and plugin development
godot_heightmap_plugin - HeightMap terrain for Godot implemented in GDScript
Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
Goost - A general-purpose, extensible and customizable C++ extension for Godot Engine.
godot-docs - Godot Engine official documentation
godot_terrain_plugin - 3D Terrain plugin for Godot Engine [NO LONGER MAINTAINED]
godot-proposals - Godot Improvement Proposals (GIPs)
godot-lang-support - A community-maintained list of Language Support Projects for Godot Engine.
material-maker - A procedural textures authoring and 3D model painting tool based on the Godot game engine
anima - Godot: run sequential and parallel animations with less code