Skills-and-Abilities
RandomGraionTweaks
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Skills-and-Abilities | RandomGraionTweaks | |
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7 | 1 | |
9 | 5 | |
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8.5 | 5.7 | |
about 2 months ago | about 1 month ago | |
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GNU General Public License v3.0 or later | - |
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Skills-and-Abilities
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A salty Minsc finally leaves my evil party
House Rules and S&A, if you need links. Note that their proficiency systems aren't compatible with each other - the monk proficiency tweak is totally compatible with Skills and Abilities' new proficiency system, if you use it, but the "rebalanced proficiencies" and "rebalanced weapon styles" are not.
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[cdTweaks] Which weapon proficiency system do you prefer for Baldur's Gate 2?
I mentioned it in my comment, but skills and abilities does that, spread across a couple different components. Two-handed attacks receive 1.5x the strength damage bonus (rounded down), and the revised Two-Handed style increases base damage, speed factor, and APR, making it a faster and more reliable way of dealing damage. The revised two-weapon style also slightly decreases your offhand damage, even at 3 pips - not much of a nerf, but overall I think the mod's changes to single-weapon, weapon and shield, and two-handed styles make them very tempting alternatives, since they all have their own strengths.
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Mod overview: Tweaks, convenience mods, quality of life, and other minor enhancements
Skills and Abilities: Larger writeup on this coming soom™. Short version: a proficiency overhaul that takes BG1’s weapon groups as its starting point and adds new proficiencies which can better diversify character builds, such as Spellcraft (bonuses for arcane casters), Divine (bonuses for divine casters), and Swiftblade (bonuses while hasted). Other components overhaul Protection from Magical Weapons, change Turn Undead, and allow bards to pick locks and disarm traps (EEex required for these). Optionally changes weapon styles as well, incentivizing approaches other than dual-wielding, and adds HLAs drawn from 3.5E.
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BG2 mod question
Check out releases on the right hand side. Download that and put the 'setup-xxx.exe' file and the associated folder in your game directory. Then just run the setup from there. Or use something like Project Infinity to setup, sequence, and install your mods at one time.
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Finally started a new game as a Bard Blade… sadly I just realized Blade’s do not have the ability to unlock chests. After further thought - is there *anything* a Blade does better than a multiclass Fighter / Thief / Mage? Because I can’t think of anything they’re better at!?
There is a nice mod (https://github.com/Gibberlings3/Skills-and-Abilities), that gives bards "Find Traps" and "Open Locks". Maybe this is something for you?
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Do I really need a thief?
Link: https://github.com/Gibberlings3/Skills-and-Abilities
RandomGraionTweaks
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Mod overview: Tweaks, convenience mods, quality of life, and other minor enhancements
Two other, small tweak mods: Random Graion Tweaks and ahungry tweaks.
What are some alternatives?
Scales_of_Balance - a tweak mod and kit pack for BG2/TOB, BGEE, BG2EE, and IWDEE
A7-NoEENPCs - A WeiDU mod for BG:EE and BG2:EE that allows you to tweak the new Beamdog NPCs
HQ-SoundClips-BG2EE - Restores high quality sound files for extended BG2EE content which were lost since game patch v1.3.
SubtleD_Spell_Tweaks - a buncha random small tweaks for BGEE etc.
ahungry_tweaks - Baldur's Gate (BG:EET) tweaks
Baldurs-Gate-NPC-Voice-Pack-for-EE-2.6 - Baldur's Gate NPC Voice Pack for Infinity Engine Enhanced Edition games version 2.6 and above.
aTweaks - PnP tweakpack for BG and BG2
A7-HiddenGameplayOptions - A mod that makes a number of useful options directly accessible within Enhanced Edition games.
NPC_EE - NPC kit options for Baldur's Gate