hero VS hcwiid

Compare hero vs hcwiid and see what are their differences.

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hero hcwiid
1 -
9 10
- -
10.0 0.0
over 1 year ago over 1 year ago
Haskell Haskell
MIT License GNU General Public License v2.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

hero

Posts with mentions or reviews of hero. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-30.
  • Hero - A faster ECS library for Haskell
    2 projects | /r/haskell | 30 Aug 2022
    I wanted to use an ECS system in Haskell and I have found apecs and ecstasy. However, both seem to use IntMap for storing component data, so I figured that performance could not be all that great. That's why I created a new library, hero, which uses sparse sets for storing component data. Basic benchmarks seem to suggest that hero is roughly 40 times faster than apecs at iterating over components. The interface for hero is inspired by apecs, but there are some significant differences. The library is still rough around the edges, but you can already find it on https://github.com/Simre1/hero. I have also started work on an sdl2 binding which is in the same repository.

hcwiid

Posts with mentions or reviews of hcwiid. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning hcwiid yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing hero and hcwiid you can also consider the following projects:

apecs - a fast, type driven, extensible ECS for game development

hsc2hs - Pre-processor for .hsc files

Svelto.ECS - Svelto ECS C# Entity Component System

flecs - A fast entity component system (ECS) for C & C++

apecs - a fast, extensible, type driven Haskell ECS framework for games

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity