Haskell ECS using sparse sets (by Simre1)

Hero Alternatives

Similar projects and alternatives to hero

  • apecs

    1 hero VS apecs

    a fast, type driven, extensible ECS for game development (by dpwiz)

  • Svelto.ECS

    Svelto ECS C# Entity Component System

  • InfluxDB

    Collect and Analyze Billions of Data Points in Real Time. Manage all types of time series data in a single, purpose-built database. Run at any scale in any environment in the cloud, on-premises, or at the edge.

  • entt

    - hero VS entt

    Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

  • hcwiid

    - hero VS hcwiid

    Haskell binding for CWiid (wiimote)

  • apecs

    - hero VS apecs

    a fast, extensible, type driven Haskell ECS framework for games

  • Entitas

    Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

  • flecs

    A fast entity component system (ECS) for C & C++

  • Mergify

    Updating dependencies is time-consuming.. Solutions like Dependabot or Renovate update but don't merge dependencies. You need to do it manually while it could be fully automated! Add a Merge Queue to your workflow and stop caring about PR management & merging. Try Mergify for free.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better hero alternative or higher similarity.

hero reviews and mentions

Posts with mentions or reviews of hero. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-30.
  • Hero - A faster ECS library for Haskell
    2 projects | /r/haskell | 30 Aug 2022
    I wanted to use an ECS system in Haskell and I have found apecs and ecstasy. However, both seem to use IntMap for storing component data, so I figured that performance could not be all that great. That's why I created a new library, hero, which uses sparse sets for storing component data. Basic benchmarks seem to suggest that hero is roughly 40 times faster than apecs at iterating over components. The interface for hero is inspired by apecs, but there are some significant differences. The library is still rough around the edges, but you can already find it on https://github.com/Simre1/hero. I have also started work on an sdl2 binding which is in the same repository.


Basic hero repo stats
about 1 year ago

Simre1/hero is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of hero is Haskell.

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