SimpNet-Deep-Learning-in-a-Shader VS YOLOv4-Tiny-in-UnityCG-HLSL

Compare SimpNet-Deep-Learning-in-a-Shader vs YOLOv4-Tiny-in-UnityCG-HLSL and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
SimpNet-Deep-Learning-in-a-Shader YOLOv4-Tiny-in-UnityCG-HLSL
2 1
104 56
- -
0.0 1.8
almost 3 years ago almost 3 years ago
GLSL C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SimpNet-Deep-Learning-in-a-Shader

Posts with mentions or reviews of SimpNet-Deep-Learning-in-a-Shader. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-29.
  • Can ML upscaling / DLSS be used to enhace shadow map quality?
    2 projects | /r/GraphicsProgramming | 29 Apr 2021
    If you think doing this https://github.com/SCRN-VRC/SimpNet-Deep-Learning-in-a-Shader/blob/master/Images/RenderTexture.png on all of the shadowmaps in a scene is faster than simply relying on tried-and-true hardware rasterization then you should work on more graphics/rendering projects to get a better grasp as to what is actually possible on hardware.

YOLOv4-Tiny-in-UnityCG-HLSL

Posts with mentions or reviews of YOLOv4-Tiny-in-UnityCG-HLSL. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing SimpNet-Deep-Learning-in-a-Shader and YOLOv4-Tiny-in-UnityCG-HLSL you can also consider the following projects:

AviSynthAiUpscale - An AviSynth+ implementation of some Super-Resolution Convolutional Neural Networks.

jetson-inference - Hello AI World guide to deploying deep-learning inference networks and deep vision primitives with TensorRT and NVIDIA Jetson.

CodeSearchNet - Datasets, tools, and benchmarks for representation learning of code.

SHADERed - Lightweight, cross-platform & full-featured shader IDE

ACNetGLSL - ACNet (Anime4KCPP Net) re-implemented in GLSL for real-time anime upscaling

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

NCRFpp - NCRF++, a Neural Sequence Labeling Toolkit. Easy use to any sequence labeling tasks (e.g. NER, POS, Segmentation). It includes character LSTM/CNN, word LSTM/CNN and softmax/CRF components.

deepdetect - Deep Learning API and Server in C++14 support for Caffe, PyTorch,TensorRT, Dlib, NCNN, Tensorflow, XGBoost and TSNE

Language-Translation-with-Fragment-Shaders - EN to JP and JP to EN with transformer models

fmo-cpp-demo - Fast Moving Objects Detection (demo version)

OpenVR-FBTWalk - Natural unlimited walking in vrchat