Sim-CPU
Honki-Tonks-Zivilisationen
Sim-CPU | Honki-Tonks-Zivilisationen | |
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2 | 10 | |
8 | 17 | |
- | - | |
9.1 | 8.7 | |
6 days ago | 6 days ago | |
Ada | Ada | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Sim-CPU
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March 2022 What Are You Working On?
I split the CPU simulations out of my Raspberry Pi Simulated Mainframe to provide more flexibility in their use. The CPU simulations are now in Sim CPU. In addition to the simple simulator that just blinks the lights in interesting ways, I have an 8080 simulator (and some simulated devices) more or less working. I am hoping to actually be able to boot CP/M on it before too long.
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February 2022 What Are You Working On?
I've split "simulators" out of my Raspberry PI Mainframe Simulator. In addition, since I have an "Intel 8080/8085 Assembly Language Programming" book (from Radio Shack, remember them?) laying around, I've started writing an 8080 simulator. I've got over half the instructions implemented and tested. My goal is to be able to get CP/M running on it.
Honki-Tonks-Zivilisationen
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March 2023 What Are You Working On?
Added prototype for tooltips. Text scaling and positioning system revised. Saved user settings and databases are now checked for correctness before importing and, if necessary, are not imported. Error and diagnostic system expanded. Added a general system for determining which part of a texture to display. Started building a sound system to test sound playback. Fixed numerous bugs and incorrect behavior. Released a new version.
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November 2022 What Are You Working On?
Working on Honki Tonk´s Zivilisationen, my 4x strategy game:
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Civilization 1-style game
The source code is currently open and on GitHub, but since I plan to look for a publisher for it in the (near?) future, this could possibly change. Although I doubt that anyone can do much with the code. As the code is written in Ada and German and still some parts are programmed very strangely because I have no idea what I'm doing and the development originally started in the terminal. The graphics are also not included and single-colored fields/objects are displayed instead. I also live stream almost the entire development on my YouTube and Twitch channels.
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May 2022 What Are You Working On?
As always, I've been working on my Civilization-style game:
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April 2022 What Are You Working On?
Still working on my Civilization like game. However, due to health problems, I didn't make much progress. But I've made some important internal changes that should make development easier in the future, and improved performance in a few places.
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March 2022 What Are You Working On?
As always, I was working on my Civilization like game. In the meantime I have created and integrated my first own textures, even if they still look quite modest, and the scaling system for textures now works correctly. I've also reworked the system for determining valid map positions and transitions, it's now faster, clearer and more compact. Plus the usual stuff like fixing a bunch of bugs, adding/revising contracts, merging duplicated code, and generally improving program stopping and error reporting.
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Audio Library for Ada
Civ-Klon
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February 2022 What Are You Working On?
As always on my Civilization game. I've finally managed to completely separate the logic and graphics areas. In addition, there is now a rudimentary music and sound output, a slightly improved AI, some basics for further game features and some optimization of the internal code and program structure. Hopefully this month I'll be able to create and integrate my own textures for the graphics.
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What Did You Work On in 2021?
I mainly worked on my Civilization-style game. Hopefully this year I'll get to a level where I can find a publisher and sell it.
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December 2021 What Are You Working On?
I'm still working on my Civilization-style game. Most of it has now been expanded to include a complete ASFML/SFML branch. Scrolling and selecting with the mouse, general input, better menus, better display of the world map, initial display of the city map, graphic adjustments when changing the window, control of the units, a simple research menu and more now runs via the ASFML/SFML. I also split the logic and graphics part into two different tasks and improved the English translation. Still a lot of work to do until it can be sold, but things are moving forward.
What are some alternatives?
Pi-Mainframe - Simulated mainframe computer based on a Raspberry Pi
qoi - The “Quite OK Image Format” for fast, lossless image compression
gcc-darwin-arm64 - GCC master branch for Darwin with experimental support for Arm64. Currently GCC-15.0.0 [May 2024]
alire - Command-line tool from the Alire project and supporting library
Ada_GUI - An Ada-oriented GUI
spark2014 - SPARK 2014 is the new version of SPARK, a software development technology specifically designed for engineering high-reliability applications.
gembrowse - Terminal browser for the Gemini protocol
programming-with-ada - A guide for learning about the Ada Programming Language.
distributing-gcc - Binary releases of GCC (native and cross) on macOS; also, the scripts/Makefiles used for producing them.
16-Games - 16 games developed in Ada and C++ for didactic purposes. Originally developed in C++ by YouTuber "FamTrinli".