SignalR
unity-websocket-server
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SignalR | unity-websocket-server | |
---|---|---|
5 | 1 | |
9,089 | 50 | |
0.4% | - | |
1.4 | 0.0 | |
9 months ago | almost 2 years ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SignalR
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Is it normal that POST SignalR reconnect request in my webforms project should take 42 seconds in azure app service?
Full release history is here: https://github.com/SignalR/SignalR/releases
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Blazor SignalR + old .NET Framework SignalR?
I have a WebAPI using older .NET Framework SignalR 2.4.3 and several client apps (web, Xamarin, and WPF) consuming it. They all use the 2.4.3 client library.
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What is "C" and "G" in SignalR responses?
The other letters are documented, but what is "C" and "G"?
- google, please, for the love of god, just use a websocket
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IN case a lot of websites aren't loading for you, Change robert
it was a very long random looking link so I only added " signalr.net" as the whitelist
unity-websocket-server
What are some alternatives?
Websocket-Sharp - A C# implementation of the WebSocket protocol client and server
SuperSocket - SuperSocket is a light weight, cross platform and extensible socket server application framework.
NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
Fleck - C# Websocket Implementation
Fusion - Build real-time apps (Blazor included) with less than 1% of extra code responsible for real-time updates. Host 10-1000x faster APIs relying on transparent and nearly 100% consistent caching. We call it DREAM, or Distributed REActive Memoization, and it's here to turn real-time on!
WampSharp - A C# implementation of WAMP (The Web Application Messaging Protocol)
unity-websocket-multiplayer - POC for a Unity game client and dedicated server with websockets!
XSockets
BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
WebSocket4NET - A popular .NET WebSocket Client
Websocket.Client - 🔧 .NET/C# websocket client library