Sharpmake
Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU makefiles, Xcode projects, etc. (by ubisoft)
nqbp
NQBP is a multi-host build engine for embedded C/C++ projects (by johnttaylor)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Sharpmake
Posts with mentions or reviews of Sharpmake.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-23.
- Make a cross platform build system like Unreal Build Tool
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CMake debugger allows you to debug your CMake scripts and more - C++ Team Blog
I've been using https://github.com/ubisoft/Sharpmake and that's been working really nicely. Much saner syntax imho, and covers all my use-cases at least.
- Do any of you use python or another scripting language instead of a build system?
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How to Use CMake Without the Agonizing Pain - Part 2
It can get even faster. I already mentioned SharpMake above. It was and is being used by projects with LOC measured in millions and hell knows how many files. It uses globs and runs real fast. Don’t have exact numbers, but I remember that it took about a minute to generate a project and most of that time was spent running a custom build step which I think unfortunately is under NDA, but it wasn’t about project generation. Let’s just say that it processed a lot of data :)
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I am trying to replace CMake with c++
There is a great thing from Ubisoft called Sharpmake: https://github.com/ubisoft/Sharpmake
nqbp
Posts with mentions or reviews of nqbp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-05.
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Do any of you use python or another scripting language instead of a build system?
Yes. I use nqbp which is python based build engine. It was created (among other reasons) to build small projects where the make build time to calculate dependencies was longer than a clean build. However, it main "feature" is that the day-to-day developer usage - the developer simply provides a list of directories to build for their project - no messing around with makefiles or CMake.
What are some alternatives?
When comparing Sharpmake and nqbp you can also consider the following projects:
HMake - C++ build system that uses C++ for build configuration.
waf
ubisoft-api - A handy npm package to extract data from Ubisoft services by reverse-engineering their public web APIs.
doit - task management & automation tool
project-system - The .NET Project System for Visual Studio
CIDLib - The CIDLib general purpose C++ development environment
CMakeJSON - Trying to get CMake work in a reasonable JSON format.
cxx-static-shared-example
PCL - Point Cloud Library (PCL)
Laravel Mix - The power of webpack, distilled for the rest of us.
meson - The Meson Build System
SubscriptionInfo - See on Steam if the game is currently available on any Subscription package like Xbox Game Pass PC & Console, Ubisoft+ or EA Play