Sharpmake
project-system
Sharpmake | project-system | |
---|---|---|
6 | 10 | |
888 | 954 | |
0.7% | 0.4% | |
8.7 | 9.7 | |
3 days ago | 2 days ago | |
C# | C# | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Sharpmake
- Make a cross platform build system like Unreal Build Tool
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CMake debugger allows you to debug your CMake scripts and more - C++ Team Blog
I've been using https://github.com/ubisoft/Sharpmake and that's been working really nicely. Much saner syntax imho, and covers all my use-cases at least.
- Do any of you use python or another scripting language instead of a build system?
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How to Use CMake Without the Agonizing Pain - Part 2
It can get even faster. I already mentioned SharpMake above. It was and is being used by projects with LOC measured in millions and hell knows how many files. It uses globs and runs real fast. Don’t have exact numbers, but I remember that it took about a minute to generate a project and most of that time was spent running a custom build step which I think unfortunately is under NDA, but it wasn’t about project generation. Let’s just say that it processed a lot of data :)
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I am trying to replace CMake with c++
There is a great thing from Ubisoft called Sharpmake: https://github.com/ubisoft/Sharpmake
project-system
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Project Type GUID Changed when coworkers opens solution on their PC Why?
The .NET Core one was necessary once. Today msbuild (and I believe VS too) uses heuristics instead, so it does not matter which GUID you use.
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Is Microsoft positioning their C# PL to be the future of ‘Compile To & From’ languages?
The Visual Studio project system is extensible, allowing you to integrate your custom project and SDK right into VS.
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Up to 80% build time reduction with accelerated builds in Visual Studio 17.5
From the https://github.com/dotnet/project-system/blob/main/docs/build-acceleration.md
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Can't see the "using system, using system.text" stuff. How do I enable it?
https://github.com/dotnet/project-system/pull/8438 (note: will be available in 17.4)
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Debug class library using external application (.NET Standard)
You can do this via csproj or launch settings by hands, but it won't work, see https://github.com/dotnet/project-system/issues/3690
- Dockerizing Dev environment
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Can anyone help me with this error message?
Did you change the startup form for your project? If so, this is a bug that should be addressed soon. The easiest way out is to undo the change you made to the startup object setting it back to form1.
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Do you apply new C# features to existing code after upgrading .NET version?
Sdk at least works with .net standard so shared projects can be converted to that, we also had some success using the MSBuild.SDK.SystemWeb sdk nuget package for our MVC5 projects which I found from the github issue discussions on adding official support for it on older projects.
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VS 2019 (and 2022) Extremely Slow Building + Cleaning + Nuget Updating
For sure. If you still have access to the project, file a bug on https://github.com/dotnet/project-system so that someone can fix it for others too.
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With reference to the directory structure in this image, If i right click on a folder and create a class, why isn't the class located in the chosen folder?
So this would be related to the project system module in Visual Studio but I am not sure how C++ specifically is handled. Might be worth bringing up here to find out where to report things like this or at least find out why they work the way they do.
What are some alternatives?
HMake - C++ build system that uses C++ for build configuration.
MSBuild.SDK.SystemWeb - This MSBuild SDK is designed to allow for the easy creation and use of SDK (shortform) projects targeting ASP.NET 4.x using System.Web.
ubisoft-api - A handy npm package to extract data from Ubisoft services by reverse-engineering their public web APIs.
CsprojToVs2017 - Tooling for converting pre 2017 project to the new Visual Studio 2017 format.
CMakeJSON - Trying to get CMake work in a reasonable JSON format.
IsExternalInit - A source code only package which allows you to use C# 9's init and record features in older target frameworks like .NET Standard 2.0 or the "old" .NET Framework by providing a polyfill for the IsExternalInit class.
cxx-static-shared-example
vblang - The home for design of the Visual Basic .NET programming language and runtime library.
PCL - Point Cloud Library (PCL)
Laravel Mix - The power of webpack, distilled for the rest of us.
meson - The Meson Build System
SubscriptionInfo - See on Steam if the game is currently available on any Subscription package like Xbox Game Pass PC & Console, Ubisoft+ or EA Play