Sharpmake
HMake
Sharpmake | HMake | |
---|---|---|
6 | 5 | |
888 | 15 | |
0.7% | - | |
8.7 | 7.3 | |
3 days ago | 17 days ago | |
C# | C++ | |
Apache License 2.0 | MIT License |
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Sharpmake
- Make a cross platform build system like Unreal Build Tool
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CMake debugger allows you to debug your CMake scripts and more - C++ Team Blog
I've been using https://github.com/ubisoft/Sharpmake and that's been working really nicely. Much saner syntax imho, and covers all my use-cases at least.
- Do any of you use python or another scripting language instead of a build system?
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How to Use CMake Without the Agonizing Pain - Part 2
It can get even faster. I already mentioned SharpMake above. It was and is being used by projects with LOC measured in millions and hell knows how many files. It uses globs and runs real fast. Don’t have exact numbers, but I remember that it took about a minute to generate a project and most of that time was spent running a custom build step which I think unfortunately is under NDA, but it wasn’t about project generation. Let’s just say that it processed a lot of data :)
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I am trying to replace CMake with c++
There is a great thing from Ubisoft called Sharpmake: https://github.com/ubisoft/Sharpmake
HMake
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C++ Show and Tell - June 2023
Fork from here, then first build Example 1 from here as per instructions. Then create build-dir in SFML and run hhelper twice and hbuild once there.
- The Hero You Are Looking For. HMake BuildSystem 0.1. Supports drop-in replacement of header-files with header-units.
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Standard Library Modules Bug Bash
I wanted to include a modules Hello World example in my project https://github.com/HassanSajjad-302/HMake but I could not. I considered 2 options. 1) Using the STL module source, but that was not available. If it had been available, only one line would have been needed. ADD_MODULE_DIR_TO_TARGET(app, "./modules/", ".*");
- HMake. An Update. Now Supports Fully Multithreaded, Cached Modules Compilation(Including Header-Units) With Pretty-Printed Colored Output.
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I am trying to replace CMake with c++
I am writing a new build system HMake on top of CMake. Basically, HMake is a C++ library that generates a CMakeLists.txt file. There are very important features missing in it currently. Though I believe they can be added. I was able to generate two trivial CMakeLists.txt files which work for my two projects. One example is the following.
What are some alternatives?
ubisoft-api - A handy npm package to extract data from Ubisoft services by reverse-engineering their public web APIs.
STL - MSVC's implementation of the C++ Standard Library.
project-system - The .NET Project System for Visual Studio
Jsonifier - A few classes for parsing and serializing objects from/into JSON, in C++ - very rapidly.
CMakeJSON - Trying to get CMake work in a reasonable JSON format.
ReductStore - A time series database for storing and managing large amounts of blob data
cxx-static-shared-example
imgprmt - Store an image prompt as a basic web page, embedded within a tweetable JPG image.
PCL - Point Cloud Library (PCL)
cmakesl - An attempt to introduce a new scripting language for CMake
Laravel Mix - The power of webpack, distilled for the rest of us.
seq - The seq library is a collection of original C++14 STL-like containers and related tools