Sharpmake
waf
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Sharpmake
- Make a cross platform build system like Unreal Build Tool
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CMake debugger allows you to debug your CMake scripts and more - C++ Team Blog
I've been using https://github.com/ubisoft/Sharpmake and that's been working really nicely. Much saner syntax imho, and covers all my use-cases at least.
- Do any of you use python or another scripting language instead of a build system?
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How to Use CMake Without the Agonizing Pain - Part 2
It can get even faster. I already mentioned SharpMake above. It was and is being used by projects with LOC measured in millions and hell knows how many files. It uses globs and runs real fast. Don’t have exact numbers, but I remember that it took about a minute to generate a project and most of that time was spent running a custom build step which I think unfortunately is under NDA, but it wasn’t about project generation. Let’s just say that it processed a lot of data :)
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I am trying to replace CMake with c++
There is a great thing from Ubisoft called Sharpmake: https://github.com/ubisoft/Sharpmake
waf
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Do any of you use python or another scripting language instead of a build system?
We use waf as a build system which essentially provides a framework for python scripts to build software. It is extremely versatile (since it is python) and has met every need we have had. We do have automation which invokes it pretty reliably, though we are not at the point of full CI yet.
What are some alternatives?
HMake - C++ build system that uses C++ for build configuration.
nqbp - NQBP is a multi-host build engine for embedded C/C++ projects
ubisoft-api - A handy npm package to extract data from Ubisoft services by reverse-engineering their public web APIs.
CIDLib - The CIDLib general purpose C++ development environment
project-system - The .NET Project System for Visual Studio
CMakeJSON - Trying to get CMake work in a reasonable JSON format.
cxx-static-shared-example
PCL - Point Cloud Library (PCL)
Laravel Mix - The power of webpack, distilled for the rest of us.
meson - The Meson Build System
SubscriptionInfo - See on Steam if the game is currently available on any Subscription package like Xbox Game Pass PC & Console, Ubisoft+ or EA Play
CMake - CMake with debugging support. Based on initial @sysprogs fork.