Sharpmake
Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU makefiles, Xcode projects, etc. (by ubisoft)
CMakeJSON
Trying to get CMake work in a reasonable JSON format. (by Neumann-A)
Sharpmake | CMakeJSON | |
---|---|---|
6 | 2 | |
888 | 12 | |
0.7% | - | |
8.7 | 0.0 | |
3 days ago | over 2 years ago | |
C# | CMake | |
Apache License 2.0 | Boost Software License 1.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Sharpmake
Posts with mentions or reviews of Sharpmake.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-23.
- Make a cross platform build system like Unreal Build Tool
-
CMake debugger allows you to debug your CMake scripts and more - C++ Team Blog
I've been using https://github.com/ubisoft/Sharpmake and that's been working really nicely. Much saner syntax imho, and covers all my use-cases at least.
- Do any of you use python or another scripting language instead of a build system?
-
How to Use CMake Without the Agonizing Pain - Part 2
It can get even faster. I already mentioned SharpMake above. It was and is being used by projects with LOC measured in millions and hell knows how many files. It uses globs and runs real fast. Don’t have exact numbers, but I remember that it took about a minute to generate a project and most of that time was spent running a custom build step which I think unfortunately is under NDA, but it wasn’t about project generation. Let’s just say that it processed a lot of data :)
-
I am trying to replace CMake with c++
There is a great thing from Ubisoft called Sharpmake: https://github.com/ubisoft/Sharpmake
CMakeJSON
Posts with mentions or reviews of CMakeJSON.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-31.
-
How to Use CMake Without the Agonizing Pain - Part 2
I was still thinking if I should add/allow globs to https://github.com/Neumann-A/CMakeJSON or not. Probably not going to do it.
-
Building a Dual Shared and Static Library with CMake
what about this?
What are some alternatives?
When comparing Sharpmake and CMakeJSON you can also consider the following projects:
HMake - C++ build system that uses C++ for build configuration.
PCL - Point Cloud Library (PCL)
ubisoft-api - A handy npm package to extract data from Ubisoft services by reverse-engineering their public web APIs.
Laravel Mix - The power of webpack, distilled for the rest of us.
project-system - The .NET Project System for Visual Studio
SharedStaticStarter - A simple starter project showing how to distribute both static and shared libraries in CMake.
cxx-static-shared-example
meson - The Meson Build System
SubscriptionInfo - See on Steam if the game is currently available on any Subscription package like Xbox Game Pass PC & Console, Ubisoft+ or EA Play
CMake - CMake with debugging support. Based on initial @sysprogs fork.