ShaderlabVS
planar-reflections-unity
ShaderlabVS | planar-reflections-unity | |
---|---|---|
2 | 2 | |
974 | 57 | |
- | - | |
0.0 | 4.4 | |
over 3 years ago | about 1 year ago | |
C# | C# | |
MIT License | MIT License |
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ShaderlabVS
planar-reflections-unity
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First pass at some water (ripples + reflection + refraction)
I promise that not all of my posts in the future will be like, "Yo, just recompile Godot and add this arbitrary functionality to achieve this mildly whelming effect." But due to using an orthographic camera, I believe I can't render a planar reflection using the frustum mode like in this plugin, as I need a sheared box. I had to adapt this custom projection code and this Unity planar reflection probe plugin to Godot 4, and after randomly altering things it suddenly worked.
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Open-Source Planar Reflections for the Built-in Render Pipeline!
I created this Planar Reflections Probe in a way that's easy to implement into any project. I created the video to show how I did it. It gets a little technical, but I think it's worth it to those who are looking to learn some advanced stuff. Everything is MIT, so you can take the code, use it and modify it as much as you want as long as you give me credit. You can find the GitHub repository here.
What are some alternatives?
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ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
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3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]
MonoGame - One framework for creating powerful cross-platform games.