ShaderTutorials
LearnOpenGL
ShaderTutorials | LearnOpenGL | |
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8 | 624 | |
1,129 | 10,261 | |
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0.0 | 3.8 | |
2 months ago | 10 days ago | |
ShaderLab | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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ShaderTutorials
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Where to learn how to write shaders
https://github.com/Xibanya/ShaderTutorials if interested in HLSL or Unity
- Shaders for People Who Don't Know How to Shader
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rings of power fanart: I modeled Elrond and Durin and animated their heart-to-heart from Episode 7
Well I don't write much about mecanim animation but I do have a fairly popular long running tutorial series on graphics programming you might enjoy https://github.com/Xibanya/ShaderTutorials
- Any Unity tutorials that are text heavy and not video based?
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Shenanigans with Shaders
Above I went through some fundamentals of shaders in Unity. I skipped over a ton of information as I’m still learning a lot, and a full informed explainer would be twenty pages long. There is a lot to programming graphics and shaders specifically. I suggest you check out stuff like Team Dogpit’s shader tutorial for a way better deep dive. I’m excited to dig into this world. I want to learn to create some of the incredible stories I see in animation, and any first step is a step in the right direction. Thanks for reading.
- Our little experience developing a shader book 🙂 (Down in comments)
- Xibanya/ShaderTutorials: Shaders for People Who Don't Know How to Shader
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Where to Learn Shaders
Not just Freya, I highly recommend the work of Manuela Malasaña - /u/KareemBean she is frankly a shader witch. https://github.com/Xibanya/ShaderTutorials
LearnOpenGL
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
ShaderForge - A Shader Editor for Unity
raylib - A simple and easy-to-use library to enjoy videogames programming
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
sokol - minimal cross-platform standalone C headers
bevy - A refreshingly simple data-driven game engine built in Rust
SFML - Simple and Fast Multimedia Library
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
wgpu - Cross-platform, safe, pure-rust graphics api.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
vulkan-guide - Introductory guide to vulkan.
opengl-imgui-cmake-template - 👾 template repo for getting started with opengl together with imgui using cmake