ShaderMan
thebookofshaders
ShaderMan | thebookofshaders | |
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2 | 3 | |
1,356 | 5,773 | |
- | - | |
0.0 | 3.7 | |
over 3 years ago | 2 months ago | |
GLSL | GLSL | |
MIT License | GNU General Public License v3.0 or later |
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ShaderMan
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Is it possible to use a shader like this in unity for a space game I'm making? I haven't tried anything with shaders before so I'm quite new to this aspect. The shader was created by u/set111
Thank you, I wasn't sure what type of shader does what and I also found a thing called ShaderMan which apparently does it for you but I haven't figured out how to get it to work :( also there doesn't seem to be any tutorials of how to use that but thank you 👍
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Help with converting ShaderToy to Unity
ShaderMan
thebookofshaders
What are some alternatives?
crt-240p-scale-shader - RetroArch GLSL shader for 240p CRT output
glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.
procedural-tileable-shaders - Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
AE_tl_math - An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter
ghosts-of-hogwarts - Ghosts of Hogwarts by Grégoire Davenas
1_16_shaders - MC vanilla fabulous shaders
godot-shaders - A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
glslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
emulation-random - Configuration files, tools or scripts related to emulation: video, games, audio, shaders...
lygia - LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility