shapez.io
vkQuake
shapez.io | vkQuake | |
---|---|---|
158 | 58 | |
3 | 1,532 | |
- | - | |
0.0 | 9.2 | |
about 2 years ago | about 1 year ago | |
JavaScript | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shapez.io
- Love the game, but- I dont have 30$
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Sıfırdan başlayıp devasa şirketler/üretim tesisler kurma oyunları
Shapez , web'de oynanan demosu da var : https://shapez.io/
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sharing my blueprint library .
new to shapez.io , found it 2 day ago after 35 hours finished level 26 thanks to the blueprint library I built . with them its just drag drop and arrange as stages so I end up with 100% efficiency .
- Thinking about how to conceptually differentiate fluid resources in a factory idle/clicker game
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Working on a texture overhaul mod: Making factorio look like spreadsheet software! (very much a WIP)
Basically I want factorio to look like https://shapez.io
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Are there any free alternatives to Factorio?
Shapez perhaps?
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Android factorio alternative
mindustry perhaps, or see if shapez.io works in mobile browser
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Is Masterplan Tycoon anything like shapez.io or factorio?
is masterplan tycoon like shapez.io or is it more of a puzzle game about solving specific issues. do we build a general "factory" and expand it or focus only on the current problem every time? It is very expensive in Turkey and I wanna be sure before buying it.
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We just announced our upcoming space factory game! (Shapez 2)
You could play a big chunk of the first one online for free at https://shapez.io/ to see if you like the core of the game at no risk (iirc, the free "demo" version on shapez.io includes everything that was in the first version of the game, it just doesn't have all the extra content from the later paid Steam version.)
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Ask HN: Intellectually stimulating gaming sites for children
When I was around that age, I was really into Final Fantasy and the Dragon Warrior series on the NES. I partially attribute them with developing my reading skills and vocabulary.
NES games might be a hard sell for a kid who's already been exposed to flashier games, but the SNES visuals hold up pretty well, and have some of the best RPGs: Chrono Trigger, Final Fantasy 6, Secret of Mana, etc. There are also the Pixel Remaster versions of Final Fantasy 1-6 available on PC and modern consoles. Of course, the problem with RPGs is they're mostly about performing violence...
https://shapez.io/ - Shapez is sort of a Factorio-lite. You "mine" shapes, and perform operations on them to satisfy the game's requirements. It starts out pretty simple, but the difficulty ramps up. The demo is playable in the browser.
https://www.openttd.org/ - OpenTTD is essentially a virtual train set. Yes, there are other modes of transportation available, but the trains are where it shines. Might not really be suitable for a child to play solo, it's rather complex.
vkQuake
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Quake Brutalist Jam II
> Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing.
All hardware-accelerated Quake source ports that I'm aware of allow you to disable texture smoothing, going all the way back to the original GL Quake (if not earlier).
It was historically set through the console (rather than through a graphical menu), via the `gl_texturemode_ command
On modern hardware capable of trilinear filtering, the appropriate texturemode to disable texture smoothing (which keeping the other niceties of hardware acceleration was
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
For the Ironwail engine, which is the currently preferred Quake source port for modern 3D hardware, options on whether or not to use texture smoothing (and other "retro" aesthetics like whether to use square or circular particles) are things that can be toggled in the video configuration menu.
- does vkQuake have a speedometer?
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What source ports are you using (Windows/Linux)?
vkQuake https://github.com/Novum/vkQuake (Yes I know the author just dropped support but I suspect it'll be picked back up)
- End of vkQuake development · Novum/vkQuake · Discussion #691
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vkQuake 1.30.0 released
Annnnnd 1.30.1 is already out with a few small fixes: https://github.com/Novum/vkQuake/releases
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Are there Open Source Games?
That last one is an open source engine for a trio of existing free games, but if we count open source engines for commercial games the amount of famous examples grows exponentially. All id Software games up to Doom 3 have had their engines made open source and have a huge number of modern versions available for all of them. So Arcane Dimensions, the greatest by a mile Quake campaign ever made, was completed just three years ago and you need a modern open source engine like vkQuake to play it - even the Quake Remastered engine can't handle the huge AD maps. There's also an open source Morrowind engine, an open source Freespace 1/2 engine (Diaspora above actually runs on this), an open source point and click engine called ScummVM that runs so many old adventure games it's almost an emulator...
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Playing TyrQuake on the VisionFive 2
You can get the packages to build from vkQuake: https://github.com/Novum/vkQuake
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Elevator Jank - why does this happen and how do I fix it?
A better solution - and one that lets you run the game at any arbitrary framerate you want - is to switch to a fork of quakespasm with framerate independent physics. I'd strongly recommend playing with Ironwail, but vkQuake is also a great option. Both of these ports offer significant performance improvements over vanilla quakespasm and some other nice rendering features.
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best qauke 1 source port?
If you plan on playing Arcane Dimensions with all features like custom HUD and particles then the best choice is VkQuake. It is also able to play the big and complex maps at very high FPS, which most other source port struggle with.
- Vulkan Quake port based on QuakeSpasm
What are some alternatives?
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
ironwail - High-performance QuakeSpasm fork
Mindustry - The automation tower defense RTS
Quakespasm - Extra bloaty junk to modernise stuff a bit.
sense101
yquake2 - The Yamagi Quake II client
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
dockercraft - Docker + Minecraft = Dockercraft
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
0ad - Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)
OpenLara - Classic Tomb Raider open-source engine