Scrawl-canvas VS taffy

Compare Scrawl-canvas vs taffy and see what are their differences.

Scrawl-canvas

Responsive, interactive and more accessible HTML5 canvas elements. Scrawl-canvas is a JavaScript library designed to make using the HTML5 canvas element easier, and more fun (by KaliedaRik)

taffy

A high performance rust-powered UI layout library (by DioxusLabs)
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Scrawl-canvas taffy
38 36
308 1,807
- 4.6%
8.5 8.5
5 days ago 19 days ago
JavaScript Rust
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Scrawl-canvas

Posts with mentions or reviews of Scrawl-canvas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-04.
  • Figma's Journey to TypeScript
    5 projects | news.ycombinator.com | 4 May 2024
    I don't like Typescript because it forces me to think about types and data structures and stuff. Which is a Good Thing because I absolutely have to think about that stuff when working on large codebases with a team of colleagues: without the inline documentation and text editor help TS gives me when working on those codebases I'd be (at least!) 10x slower when refactoring old code or adding new code. And nobody wants to pay a slow developer!

    However ... the one place I refuse to use Typescript is in my side project - a JS canvas library. I can justify this because: 1. it's a big codebase, but I know every line of it intimately having spent the last 10 years (re-)writing it; 2. nobody else contributes (and I kinda like it that way); and 3. I keep a close eye on competing canvas libraries and I've watched several of them go through the immense (frustrating!) work of converting their codebases to TS over the past few years and, seriously, I don't need that pain in my not-paid-for life.

    Even so, I do maintain a .d.ts file for the library's 'API' (the functions devs would use when building a canvas using my library) because the testing, documentation and autocompletion help it offers is too useful to ignore. It is additional work, but it's just one file[1] and I can live with that.

    [1] https://github.com/KaliedaRik/Scrawl-canvas/blob/v8/source/s...

  • Show HN: Dropflow, a CSS layout engine for node or <canvas>
    15 projects | news.ycombinator.com | 21 Mar 2024
    > working with glyphs and iterating them in reverse for RTL is brain-breaking. And line wrapping gets really complicated. It's also the most obscure because nobody has written down everything you need to know in one place

    I can confirm this. I've been working on a (much simpler!) text layout engine for my canvas library over the past couple of months and the amount of complexity associated with just stamping some glyphs onto a canvas has left me screaming at my laptop on an almost daily basis. Getting a decent underline was a proud moment!

    Question: did you ever find out what algorithm the various browsers are using to calculate how many words can fit on a given line? I'm almost there, except words will occasionally jump between lines when I scale the text. Really annoying!

    The PR's still a work in progress, but I've got all the functionality I want in there (shaping lines to fit in non-rectangular containers, styling text, text along a non-straight line, dynamic updates, etc). Just need to test and document it all now ... https://github.com/KaliedaRik/Scrawl-canvas/pull/75

  • Ask HN: What are you working on this year?
    1 project | news.ycombinator.com | 1 Jan 2024
    I've got myself organised and prepared a List Of Things To Do[1] to make my 2D Javascript library even better than it already is. Given that I've been working on the library for over 10 years now, and have never before set out such a list, I call this Progress!

    [1] https://github.com/KaliedaRik/Scrawl-canvas/discussions/cate...

  • Pixelating Live with SVG
    1 project | news.ycombinator.com | 24 Dec 2023
    'Kay, I don't know if this anywhere close to what the OP wants, but this sort of live browser tab manipulation is possible to do using a mix of a a canvas element and the browser's Screen Capture API[1] (plus my JS canvas library, once I merge and publish the changes into its next release[2]).

    This solution[3] shows the modified browser tab in a separate browser tab. I've got no idea whether it's possible to do the same sort of trick in the same tab (but probably not). I also have no idea how secure the Screen Capture API is - I'd get very nervous about doing this sort of thing when looking at my bank's online portal!

    [1] https://developer.mozilla.org/en-US/docs/Web/API/Screen_Capt...

    [2] https://github.com/KaliedaRik/Scrawl-canvas/pull/57

    [3] Youtube video of the effect: https://www.youtube.com/watch?v=hCi6LmKMAo0

  • Scrawl-canvas 2D canvas library ā€“ proposed roadmap
    1 project | news.ycombinator.com | 28 May 2023
  • Scrawl-canvas - a Javascript library for working with the HTML5 &lt;canvas&gt; element
    1 project | /r/javascript | 2 Mar 2023
  • Motion Canvas ā€“ Visualize complex ideas programmatically
    5 projects | news.ycombinator.com | 22 Feb 2023
    My canvas library's README[1] has a video embedded in it. FWIW I'm not convinced it adds anything to the library's sales pitch.

    [1] https://github.com/KaliedaRik/Scrawl-canvas

  • Egui commit: Implement accessibility APIs via AccessKit
    5 projects | news.ycombinator.com | 4 Dec 2022
    > And Iā€™m just mentioning some of the unfixable problems with this approach

    I agree that using a canvas instead of leveraging existing accessibility supplied by HTML/CSS/JS and the DOM is an accessibility nightmare.

    However, I disagree that canvas accessibility issues are "unfixable". Difficult? Yes. But not unfixable. In my view, the element works best in partnership with its wider environment (HTML/CSS/JS and the DOM), not as a replacement for it. With that in mind, we can start to tackle the accessibility issues you raise - fonts, links, interactions, etc.[1][2]

    I have an ambition to one day become intelligent enough to understand/code in Rust, and I'm really glad to see that people are thinking about accessibility as a fundamental part of UIs being developed in Rust.

    [1] - Which is what my JS 2d canvas library tries to do: https://scrawl-v8.rikweb.org.uk/

    [2] - My thoughts on accessibility, and how I try to fix them using my library: https://scrawl-v8.rikweb.org.uk/learn/eleventh-lesson/

  • [AskJS] Why do my coworkers not see the value in frameworks?
    2 projects | /r/javascript | 15 Nov 2022
    If, however, your company is set on this course, I very strongly suggest you use a canvas library - if only for the MVP. Here's my canvas library (spam alert!) ... even if you don't use it in your product, the library might help give you some ideas on how to overcome some of the responsive, interactive and accessibility issues you'll be facing.
  • which technology or framework is used to create geometry-draggable canvas like this?
    7 projects | /r/Frontend | 23 Oct 2022
    Scrawl-canvas - example and another example (links to code at bottom of each page)

taffy

Posts with mentions or reviews of taffy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-21.
  • Show HN: Dropflow, a CSS layout engine for node or <canvas>
    15 projects | news.ycombinator.com | 21 Mar 2024
    I maintain a standalone web layout engine[0] (currently implementing Flexbox and CSS Grid) which has no scripting support. WPT layout tests using is a major blocker to us running WPT tests against our library. Yoga (used by React Native) is in a similar position.<p>Do you think the WPT would accept pull requests replacing such tests with equivalent tests that don't use <script> (perhaps using a build script to generate multiple tests instead - or simply writing out the tests longhand)?<p>I could run against only the ref-tests, but if I can't get full coverage then the WPT seems to provide little value over our own test suite.<p>[0]: <a href="https://github.com/DioxusLabs/taffy">https://github.com/DioxusLabs/taffy</a>
  • CSS for Printing to Paper
    15 projects | news.ycombinator.com | 3 Mar 2024
    > Is there any easy to use/hack HTML layouting engine where I could experiment with custom CSS attributes and bridge that gap? Would anything from Servo be suitable?

    Servo could be used for this. You'd want to add support for parsing the CSS properties themselves to the style crate in https://github.com/servo/stylo and then the layout implementation to the layout2020 crate in https://github.com/servo/servo. You do effectively get a whole browser though.

    I'm currently working on building a lighter weight / hackable layout engine based on a combination of https://github.com/servo/stylo (for css parsing and selector resolution), https://github.com/DioxusLabs/taffy (for box-level layout) and https://github.com/pop-os/cosmic-text (for flow/inline layout). I expect to have something decent in around 6 months

    Neither of these setups currently have any support for pagination though.

  • I'm fed up with it, so I'm writing a browser
    12 projects | news.ycombinator.com | 22 Sep 2023
    I maintain a web layout library that is designed to be integrated into other software:

    https://github.com/DioxusLabs/taffy

    It needs to be combined with a text layout engine (such as https://github.com/pop-os/cosmic-text), and it doesn't support everything yet (notable features that are currently missing: "float", "display: inline-block", "box-sizing: content-box", "position: static"). But we have Block, Flexbox and CSS Grid support with more on the way.

  • Looking for this. html + css rendering through wgpu.
    14 projects | /r/rust | 3 Jul 2023
    All of these projects have in common that they use Taffy (the project that I work on!) for box-level layout (which currently gives them block, flexbox, and grid layout) , and are either using or planning to use cosmic-text for text/inline layout. This gives you a decent first approximation of web layout, but it's not perfect and there are major features like float, display: inline-block, position: static, box-sizing: content-box missing. Not to mention that none of these implementations currently resolve CSS selectors, so you are effectively limited to inline styles (if you're interested in something in that direction then you may be interested in https://github.com/vizia/vizia).
  • Show HN: Slint - A Declarative UI Toolkit Written in Rust for Embedded & Desktop
    7 projects | news.ycombinator.com | 19 Jun 2023
    While there are a lot of Rust UI frameworks, none of them are really recommended for production use yet. I suspect a few of the will die off and work will coalesce a few once things mature a bit.

    Another nice feature of the Rust UI ecosystem is that lots of it is being built in a modular way. For example I maintain a layout engine [0] library which just does layout and can be easily integrated by anybody creating a UI library. And there a bunch of similar composable libraries covering rendering, text layout, accessibility, window creation, clipboard access, etc.

    [0]: https://github.com/DioxusLabs/taffy

  • Conflict-Driven Synthesis for Layout Engines
    2 projects | news.ycombinator.com | 15 Jun 2023
    You might be interested in the combination of Taffy [0] which handles box-level browser layout (block, flexbox, grid, etc) and Cosmic Text [1] which handles text-level layout and basic text editing functionality.

    Integrating them into browsers while retaining accessibility could be tricky. But in they're general they're relatively small standalone libraries implementing most of the layout algorithms that browsers implement (although there are currently a few key missing features like laying out "inline-block" items in line with text).

    [0]: https://github.com/DioxusLabs/taffy

    [1]: https://github.com/pop-os/cosmic-text

  • Ink: React for interactive command-line apps
    24 projects | news.ycombinator.com | 8 May 2023
    I maintain a library (https://github.com/DioxusLabs/taffy) that implements both Flexbox and CSS Grid, and is designed to be easily embedded (similar to Yoga, which Ink is using).
  • [Media] Version 0.3 of Inlyne - An interactive markdown renderer written entirely in Rust
    7 projects | /r/rust | 7 May 2023
    https://github.com/DioxusLabs/taffy (disclaimer: I work on this crate) which does CSS layout given CSS styles. This would probably be much more useful once we merge support for display: block (https://github.com/DioxusLabs/taffy/pull/474), and if in the future we support display: table. Taffy doesn't handle text layout but is designed to integrate nicely with external layout systems.
  • Project idea: port markdownlint to Rust
    9 projects | /r/rust | 21 Apr 2023
    Ok, "1.4GB" made me look into this more. I hadn't realised that we were using a "superlinter" action that includes linters for over 10 languages. Switching to a different github action brought to time down to 3 seconds! https://github.com/DioxusLabs/taffy/pull/463
  • GitHub Accelerator: our first cohort and what's next
    28 projects | news.ycombinator.com | 13 Apr 2023

What are some alternatives?

When comparing Scrawl-canvas and taffy you can also consider the following projects:

tsParticles - tsParticles - Easily create highly customizable JavaScript particles effects, confetti explosions and fireworks animations and use them as animated backgrounds for your website. Ready to use components available for React.js, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Inferno, Solid, Riot and Web Components.

dioxus - Fullstack GUI library for web, desktop, mobile, and more.

particles-bg - React particles animation background component

stretch - High performance flexbox implementation written in rust

fabric.js - Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser

mirrord - Connect your local process and your cloud environment, and run local code in cloud conditions.

Mo.js - The motion graphics toolbelt for the web

pomsky - A new, portable, regular expression language

particles.js - A lightweight JavaScript library for creating particles

yoga - Yoga is an embeddable layout engine targeting web standards.

GreenSock-JS - GSAP (GreenSock Animation Platform), a JavaScript animation library for the modern web

pypandoc - Thin wrapper for "pandoc" (MIT)