Satisfactorio
Factorio mod that brings Satisfactory mechanics (by PFQNiet)
Logistic-Train-Network
Factorio mod adding logistic network for trains. (by 0ptera)
Satisfactorio | Logistic-Train-Network | |
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1 | 5 | |
11 | 153 | |
- | - | |
0.0 | 3.1 | |
over 1 year ago | 23 days ago | |
Lua | Lua | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Satisfactorio
Posts with mentions or reviews of Satisfactorio.
We have used some of these posts to build our list of alternatives
and similar projects.
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The perfect game doesn't exi-
Ask and you shall receive
Logistic-Train-Network
Posts with mentions or reviews of Logistic-Train-Network.
We have used some of these posts to build our list of alternatives
and similar projects.
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Possible bug? Wires not being pasted from blueprint (LTN SE BZ + others)
I'm pretty sure this has something to do with how the LTN combinators and lamps are placed. If i remember correctly, the lamps are placed separately by the mod after the train stop is placed. Maybe ask in the LTN discussions (https://forums.factorio.com/viewforum.php?f=214 or https://github.com/Yousei9/Logistic-Train-Network/issues)
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Can anyone see any reason why the pumps are not pumping into the fluid wagon? THe pipe has light oil in it and it's powered
Since 1.13.0 (when this pull request was merged), you can have multiple train stops with the same name.
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Question about LTN performance
Have you checked/posted at forum or github
- Krastorio and LTN compatible? On the right is the encoded position inputs , So both those trains shouldn't go to train stop ? am i missing anything ?
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Is there a way to restrict Load/Unload stations to trains of specific layout? (LTN MOD)
There was a github issue in the LTN github some time ago about restricting train by composition (https://github.com/Yousei9/Logistic-Train-Network/issues/93) which was closed as won't fix and I'm not aware of any changes in LTN regarding this topic.
What are some alternatives?
When comparing Satisfactorio and Logistic-Train-Network you can also consider the following projects:
SeaBlock - Factorio mod pack Sea Block
factorio-blueprint-aligner - Factorio mod for aligning blueprint grid offsets
factorio-switchable_mods - [Factorio mod]
factorio-example-mod - Lightweight modular example mod with various features and compatibilities
brush-tools - Factorio brush tools
factorio_dissector - Factorio dissector for Wireshark
FactoryPlanner - A mod for Factorio. Allows you to plan out your production in detail.
factorio-kill_nest_get_money - [Factorio mod]
gridworld - Automatic creation of distributed factorio gridworlds connected using edge_transports
Satisfactorio vs SeaBlock
Logistic-Train-Network vs SeaBlock
Satisfactorio vs factorio-blueprint-aligner
Logistic-Train-Network vs factorio-switchable_mods
Satisfactorio vs factorio-example-mod
Logistic-Train-Network vs factorio-blueprint-aligner
Satisfactorio vs brush-tools
Logistic-Train-Network vs factorio_dissector
Satisfactorio vs FactoryPlanner
Logistic-Train-Network vs factorio-kill_nest_get_money
Satisfactorio vs gridworld
Logistic-Train-Network vs gridworld