Logistic-Train-Network
Factorio mod adding logistic network for trains. (by 0ptera)
gridworld
Automatic creation of distributed factorio gridworlds connected using edge_transports (by Danielv123)
Logistic-Train-Network | gridworld | |
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5 | 2 | |
153 | 4 | |
- | - | |
3.1 | 8.3 | |
20 days ago | 10 days ago | |
Lua | Lua | |
GNU General Public License v3.0 or later | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Logistic-Train-Network
Posts with mentions or reviews of Logistic-Train-Network.
We have used some of these posts to build our list of alternatives
and similar projects.
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Possible bug? Wires not being pasted from blueprint (LTN SE BZ + others)
I'm pretty sure this has something to do with how the LTN combinators and lamps are placed. If i remember correctly, the lamps are placed separately by the mod after the train stop is placed. Maybe ask in the LTN discussions (https://forums.factorio.com/viewforum.php?f=214 or https://github.com/Yousei9/Logistic-Train-Network/issues)
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Can anyone see any reason why the pumps are not pumping into the fluid wagon? THe pipe has light oil in it and it's powered
Since 1.13.0 (when this pull request was merged), you can have multiple train stops with the same name.
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Question about LTN performance
Have you checked/posted at forum or github
- Krastorio and LTN compatible? On the right is the encoded position inputs , So both those trains shouldn't go to train stop ? am i missing anything ?
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Is there a way to restrict Load/Unload stations to trains of specific layout? (LTN MOD)
There was a github issue in the LTN github some time ago about restricting train by composition (https://github.com/Yousei9/Logistic-Train-Network/issues/93) which was closed as won't fix and I'm not aware of any changes in LTN regarding this topic.
gridworld
Posts with mentions or reviews of gridworld.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-27.
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nuclear power is just better
I am working on a plugin for clusterio that automates gridworld creation where new servers are automatically created and load balanced when you reach the edge of the generated world: https://github.com/danielv123/gridworld
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Working on a mod to better facilitate multi server clusters
This is a plugin for clusterio to make it easier to generate a large cluster of interconnected worlds. You select the size of each world and the number of worlds in the grid through the web interface and press go. The servers are automatically generated and configured according to your map exchange string. You can run between servers by walking on the edge area and pressing E to accept the reconnect. Inventory is carried over between servers as well. It remembers what point along the border you were at when you crossed over which is nice when building factories right at a border. The belt transfer system has been tested for a few months now and should be fairly stable with hundreds of belts not causing any issues. For more information, see https://github.com/clusterio/clusterio and https://github.com/danielv123/gridworld , the latter of which is still very much WIP.
What are some alternatives?
When comparing Logistic-Train-Network and gridworld you can also consider the following projects:
Satisfactorio - Factorio mod that brings Satisfactory mechanics
factorioClusterio - internet communication for factorio mods
SeaBlock - Factorio mod pack Sea Block
zk-lib - Multipurpose Factorio library with switchable addons
factorio-switchable_mods - [Factorio mod]
FactoryPlanner - A mod for Factorio. Allows you to plan out your production in detail.
factorio-blueprint-aligner - Factorio mod for aligning blueprint grid offsets
TLBE - TLBE - Time Lapse Base Edition
factorio_dissector - Factorio dissector for Wireshark
factorio-example-mod - Lightweight modular example mod with various features and compatibilities
factorio-kill_nest_get_money - [Factorio mod]
Logistic-Train-Network vs Satisfactorio
gridworld vs factorioClusterio
Logistic-Train-Network vs SeaBlock
gridworld vs zk-lib
Logistic-Train-Network vs factorio-switchable_mods
gridworld vs FactoryPlanner
Logistic-Train-Network vs factorio-blueprint-aligner
gridworld vs TLBE
Logistic-Train-Network vs factorio_dissector
gridworld vs factorio-example-mod
Logistic-Train-Network vs factorio-kill_nest_get_money
gridworld vs Satisfactorio