Logistic-Train-Network
Factorio mod adding logistic network for trains. (by 0ptera)
factorio-switchable_mods
[Factorio mod] (by ZwerOxotnik)
Logistic-Train-Network | factorio-switchable_mods | |
---|---|---|
5 | 2 | |
153 | 2 | |
- | - | |
3.1 | 0.0 | |
20 days ago | over 1 year ago | |
Lua | Lua | |
GNU General Public License v3.0 or later | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Logistic-Train-Network
Posts with mentions or reviews of Logistic-Train-Network.
We have used some of these posts to build our list of alternatives
and similar projects.
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Possible bug? Wires not being pasted from blueprint (LTN SE BZ + others)
I'm pretty sure this has something to do with how the LTN combinators and lamps are placed. If i remember correctly, the lamps are placed separately by the mod after the train stop is placed. Maybe ask in the LTN discussions (https://forums.factorio.com/viewforum.php?f=214 or https://github.com/Yousei9/Logistic-Train-Network/issues)
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Can anyone see any reason why the pumps are not pumping into the fluid wagon? THe pipe has light oil in it and it's powered
Since 1.13.0 (when this pull request was merged), you can have multiple train stops with the same name.
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Question about LTN performance
Have you checked/posted at forum or github
- Krastorio and LTN compatible? On the right is the encoded position inputs , So both those trains shouldn't go to train stop ? am i missing anything ?
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Is there a way to restrict Load/Unload stations to trains of specific layout? (LTN MOD)
There was a github issue in the LTN github some time ago about restricting train by composition (https://github.com/Yousei9/Logistic-Train-Network/issues/93) which was closed as won't fix and I'm not aware of any changes in LTN regarding this topic.
factorio-switchable_mods
Posts with mentions or reviews of factorio-switchable_mods.
We have used some of these posts to build our list of alternatives
and similar projects.
-
It would be nice in Factorio
https://mods.factorio.com/mod/switchable_mods more control, more customization, more features and better UPS. It'd be so nice to use it for multi-scenarios or multi-modes etc.
- ZwerOxotnik/factorio-switchable_mods is a new repository
What are some alternatives?
When comparing Logistic-Train-Network and factorio-switchable_mods you can also consider the following projects:
Satisfactorio - Factorio mod that brings Satisfactory mechanics
factorio-kill_nest_get_money - [Factorio mod]
SeaBlock - Factorio mod pack Sea Block
factorio-ODAD - [Factorio mod]
factorio-blueprint-aligner - Factorio mod for aligning blueprint grid offsets
diplomacy - Brings diplomacy to Factorio
factorio_dissector - Factorio dissector for Wireshark
factorio-WhereIsMyBody - [Factorio mod]
factorio-timesaver-for-crafting - [Factorio mod]
gridworld - Automatic creation of distributed factorio gridworlds connected using edge_transports
factorio-example-mod - Lightweight modular example mod with various features and compatibilities
Logistic-Train-Network vs Satisfactorio
factorio-switchable_mods vs factorio-kill_nest_get_money
Logistic-Train-Network vs SeaBlock
factorio-switchable_mods vs factorio-ODAD
Logistic-Train-Network vs factorio-blueprint-aligner
factorio-switchable_mods vs diplomacy
Logistic-Train-Network vs factorio_dissector
factorio-switchable_mods vs factorio-WhereIsMyBody
Logistic-Train-Network vs factorio-kill_nest_get_money
factorio-switchable_mods vs factorio-timesaver-for-crafting
Logistic-Train-Network vs gridworld
Logistic-Train-Network vs factorio-example-mod