Satisfactorio
FactoryPlanner
Satisfactorio | FactoryPlanner | |
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1 | 64 | |
11 | 78 | |
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0.0 | 9.2 | |
over 1 year ago | 4 months ago | |
Lua | Lua | |
GNU General Public License v3.0 only | MIT License |
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Satisfactorio
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The perfect game doesn't exi-
Ask and you shall receive
FactoryPlanner
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Hello, this is the first time I'm posting, I wanted to know what you think of my automatic red and green science system, I'm still quite new in the factory and I haven't made much progress yet because I always get caught up in madness and delete the world and start again.
(Or you can just use a site like factoriolab or a mod like factory planner to do the math for you and have perfect ratios anyway. The only wrong way to play is whatever way you don't find fun.)
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isnt this bus massive for early - mid game?
Use Factory Planner to figure this kind of stuff out. https://mods.factorio.com/mod/factoryplanner
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SE fatigue
SE has quite complex recpies, especially for space science and processing of the new ores. I would have stopped playing a long time ago if it hadn't been for planner mods like Factory Planner ( https://mods.factorio.com/mod/factoryplanner ). I found Helmod's interface to be rather complicated so I mostly use Factory Planner even though I keep both around (Helmod provides some additional options like planning your build around the amount of available ingredients or number of crafting machines). With the "matrix solver" feature, you can plan a factory layout that produces the amount of materials you need and takes care of most/all byproducts. This makes the process of planning fun instead of tedious and then putting it in action and watching your new factory section go brrrrrr as it produces a new shiny thing for you to enjoy feels very rewarding.
- Reactors
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Applying a tech research cost multiplier to a Seablock run
Using a planner like YAFC, Foreman, Helmod, and Factory Planner is highly recommended. Also, the following mods are recommended for a megabase needed to finish a high-multiplier game:
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Havent played for a while, what are the best QOL mods?
FactoryPlanner or Helmod - Helps designing production chains. Quite complex at start, but well worth it. Factory Planner is the newer and cleaner design.
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Right mods for Modded Minecraft Expert Pack & Satisfactory Lover
Factory planner. This mod allows you to plan out the production before hand (makes making everything pretty way easier as you know how many machines are needed)
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creating sand in se + k2
Secondarily, you could use a mod like Helmod and/or Factory Planner to help you figure out how to make items. These mods are better focused for chains - i.e. breaking down an item (e.g. a science pack) down into smaller parts (e.g. ores), but they can also serve the function of letting you know which machine to use for which recipe.
- Excluding red belts, what are some ways I can improve the throughput as my ore line descends
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Space exploration calculator???
I personally use the Factory Planner mod because it has some nice in-game features like automatic blueprints from the calculation.
What are some alternatives?
Logistic-Train-Network - Factorio mod adding logistic network for trains.
factorio-blueprint-visualizer - A python library to artfully visualize Factorio Blueprints and an interactive web demo for using it.
SeaBlock - Factorio mod pack Sea Block
Foreman2 - Visual planning tool for Factorio
factorio-blueprint-aligner - Factorio mod for aligning blueprint grid offsets
factoriolab - Angular-based calculator for factory games like Factorio and Dyson Sphere Program
factorio-example-mod - Lightweight modular example mod with various features and compatibilities
brush-tools - Factorio brush tools
FactorioScripts - Useful Python scripts for my Factorio mods
gridworld - Automatic creation of distributed factorio gridworlds connected using edge_transports
UntitledGuiGuide - A Factorio GUI tutorial