bake
gbt-player
bake | gbt-player | |
---|---|---|
1 | 3 | |
648 | 272 | |
- | - | |
7.1 | 1.2 | |
17 days ago | about 1 year ago | |
C | CSS | |
GNU General Public License v3.0 only | MIT License |
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bake
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Chalet: A cross-platform project format & build tool for C/C++
I agree in case of cmake, but not in case of e.g. meson (or all other build systems the specification files of which are not scripts). But we also have to keep in mind that JSON is just the basic syntax, but the interesting stuff is built on top; it's like XML, which - as we know - can quickly become human unreadable and complex; JSON has simpler constructs than XML of course, but what you do with JSON is even though subject to specific usability assessment; a specification language is not automatically more usable because it is based on JSON. And also the other contemporary build systems abstract e.g. compiler differences away. I would compare your approach to e.g. Qbs or https://github.com/SanderMertens/bake.
gbt-player
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Making a GB game, any tips on making music for it?
This video (plus the next part in the playlist) has an intro to creating music using GBDK and GBT Player https://www.youtube.com/watch?v=7l93RP986Zo I gather that hUGEtracker and hUGEdriver https://github.com/SuperDisk/hUGEDriver are the new preferred music tools with GBT player https://github.com/AntonioND/gbt-player being an older, more complex option (I haven't used them enough to form an opinion).
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Windows 95 start up sound on Gameboy
I want the .mod file (or some equivalent transcription of the notes/instruments that I could import or convert) so that it will work with GBT Player. I'm doing a project which uses GBT Player to play the music.
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Using Unity to make maps for my Game Boy game
If you're asking how I made the game itself, I wrote it from scratch in GBz80 Assembly. I'm using RGBDS for assembly. Most of the assets are converted to a usable format with custom Python scripts. The music is made with OpenMPT and converted/played with gbt-player. The map tool in the video is a collection of C# scripts that generate and export assembly by parsing the Unity scene. Here's what the file looks like.
What are some alternatives?
chalet - A cross-platform JSON-based project & build tool
0x01-ARM-32-Hacking-Hello-World - ARM 32-bit Raspberry Pi Hacking Hello World example in Kali Linux.
raylib-games - A collection of games made with raylib
loda - LODA is an assembly language, a computational model and a tool for mining integer sequence programs.
corrosion - Marrying Rust and CMake - Easy Rust and C/C++ Integration!
snake-asm - Tiny snake game written in x86_64 assembly for Linux
xmake - 🔥 A cross-platform build utility based on Lua
qr-asm - Generate a QR code from scratch with only ARM assembly.
yacpm - Easy to use, fast, git sourced based, C/C++ package manager.
which.gb - 🧙♀️ Just a little Game Boy ROM that tries to determine which model/revision your device is.
CPM.cmake - 📦 CMake's missing package manager. A small CMake script for setup-free, cross-platform, reproducible dependency management.
240p-test-mini - Size-optimized ports of Artemio's 240p Test Suite to 8-bit consoles