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If you're asking how I made the game itself, I wrote it from scratch in GBz80 Assembly. I'm using RGBDS for assembly. Most of the assets are converted to a usable format with custom Python scripts. The music is made with OpenMPT and converted/played with gbt-player. The map tool in the video is a collection of C# scripts that generate and export assembly by parsing the Unity scene. Here's what the file looks like.
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