SPSCQueue.h VS HPX

Compare SPSCQueue.h vs HPX and see what are their differences.

SPSCQueue.h

A bounded single-producer single-consumer wait-free and lock-free queue written in C++11 (by rigtorp)

HPX

The C++ Standard Library for Parallelism and Concurrency (by STEllAR-GROUP)
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SPSCQueue.h HPX
1 15
829 2,419
- 0.6%
4.6 9.8
4 months ago 3 days ago
C++ C++
MIT License Boost Software License 1.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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SPSCQueue.h

Posts with mentions or reviews of SPSCQueue.h. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-28.
  • Notes on Concurrency Bugs
    3 projects | news.ycombinator.com | 28 May 2022
    A triple buffer is a good choice if all you want is polling the latest data at any given time, and you want to avoid mutexes altogether. If you want each piece of data to be delivered exactly once, you can use a queue (bounded or "unlimited" though the latter doesn't supply backpressure which I hear causes problems). SPSC lock-free bounded queues are dead simple to write, and can be tuned for higher throughput even with contention (https://github.com/rigtorp/SPSCQueue claims to be nice, and I haven't had issues working with it aside from having to peek and pop separately, but it's C++, and not a misuse-proof API since it doesn't use the "handles" idea I talked about, and you can push/read/pop from the wrong thread). If you want the reader to poll/WaitForMultipleObjects until the queue has items, that has to be done separately from the SPSC.

    And mutexes make a lot of things easier... and introduces "oops wrong mutex!" (Rust solves it) and deadlock (Rust doesn't solve it).

HPX

Posts with mentions or reviews of HPX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-07.

What are some alternatives?

When comparing SPSCQueue.h and HPX you can also consider the following projects:

moodycamel - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11

Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System

libdill - Structured concurrency in C

Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl

VexCL - VexCL is a C++ vector expression template library for OpenCL/CUDA/OpenMP

RaftLib - The RaftLib C++ library, streaming/dataflow concurrency via C++ iostream-like operators

libcds - A C++ library of Concurrent Data Structures

Boost.Compute - A C++ GPU Computing Library for OpenCL

NCCL - Optimized primitives for collective multi-GPU communication

ArrayFire - ArrayFire: a general purpose GPU library.