SPSCQueue.h VS C++React

Compare SPSCQueue.h vs C++React and see what are their differences.

SPSCQueue.h

A bounded single-producer single-consumer wait-free and lock-free queue written in C++11 (by rigtorp)

C++React

C++React: A reactive programming library for C++11. (by schlangster)
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SPSCQueue.h C++React
1 -
829 997
- -
4.6 0.0
4 months ago almost 3 years ago
C++ C++
MIT License Boost Software License 1.0
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SPSCQueue.h

Posts with mentions or reviews of SPSCQueue.h. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-28.
  • Notes on Concurrency Bugs
    3 projects | news.ycombinator.com | 28 May 2022
    A triple buffer is a good choice if all you want is polling the latest data at any given time, and you want to avoid mutexes altogether. If you want each piece of data to be delivered exactly once, you can use a queue (bounded or "unlimited" though the latter doesn't supply backpressure which I hear causes problems). SPSC lock-free bounded queues are dead simple to write, and can be tuned for higher throughput even with contention (https://github.com/rigtorp/SPSCQueue claims to be nice, and I haven't had issues working with it aside from having to peek and pop separately, but it's C++, and not a misuse-proof API since it doesn't use the "handles" idea I talked about, and you can push/read/pop from the wrong thread). If you want the reader to poll/WaitForMultipleObjects until the queue has items, that has to be done separately from the SPSC.

    And mutexes make a lot of things easier... and introduces "oops wrong mutex!" (Rust solves it) and deadlock (Rust doesn't solve it).

C++React

Posts with mentions or reviews of C++React. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning C++React yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing SPSCQueue.h and C++React you can also consider the following projects:

moodycamel - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11

RaftLib - The RaftLib C++ library, streaming/dataflow concurrency via C++ iostream-like operators

HPX - The C++ Standard Library for Parallelism and Concurrency

C++ Actor Framework - An Open Source Implementation of the Actor Model in C++

libdill - Structured concurrency in C

Boost.Compute - A C++ GPU Computing Library for OpenCL

VexCL - VexCL is a C++ vector expression template library for OpenCL/CUDA/OpenMP

SObjectizer - SObjectizer: it's all about in-process message dispatching!

Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System

libcds - A C++ library of Concurrent Data Structures

continuable - C++14 asynchronous allocation aware futures (supporting then, exception handling, coroutines and connections)