C++React
continuable
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C++React | continuable | |
---|---|---|
- | 3 | |
997 | 812 | |
- | - | |
0.0 | 5.2 | |
almost 3 years ago | 8 months ago | |
C++ | C++ | |
Boost Software License 1.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
C++React
We haven't tracked posts mentioning C++React yet.
Tracking mentions began in Dec 2020.
continuable
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SAF, a scheduler aware future/promise (in the Asio ecosystem)
cool. how does this compare to https://naios.github.io/continuable/ ?
- Scriptable Headless Player Bots and independent ECS in a Custom UE C++ Server for MMO(RPG)s.
- A custom C++ server for the Unreal Engine 5, optimized for MMO(RPG)s.
What are some alternatives?
RaftLib - The RaftLib C++ library, streaming/dataflow concurrency via C++ iostream-like operators
C++ Actor Framework - An Open Source Implementation of the Actor Model in C++
A C++14 library for executors - C++ library for executors
Boost.Compute - A C++ GPU Computing Library for OpenCL
moodycamel - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
SObjectizer - SObjectizer: it's all about in-process message dispatching!
moderngpu - Patterns and behaviors for GPU computing
HPX - The C++ Standard Library for Parallelism and Concurrency
libdill - Structured concurrency in C
Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl