SO-Architecture-BoilerPlate
A boilerplate for creating modular architectures using Scriptable Objects in Unity projects. (by HosseinPan)
ScriptableObject-Architecture
Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy (by DanielEverland)
SO-Architecture-BoilerPlate | ScriptableObject-Architecture | |
---|---|---|
1 | 3 | |
3 | 918 | |
- | - | |
0.0 | 0.0 | |
about 2 years ago | 5 months ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SO-Architecture-BoilerPlate
Posts with mentions or reviews of SO-Architecture-BoilerPlate.
We have used some of these posts to build our list of alternatives
and similar projects.
ScriptableObject-Architecture
Posts with mentions or reviews of ScriptableObject-Architecture.
We have used some of these posts to build our list of alternatives
and similar projects.
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Question about using Databases or in-Unity data storage.
There was a very interesting talk by Ryan Hipple a few years back (https://youtu.be/raQ3iHhE_Kk). He's showing some ideas for "Scriptable Variables", RuntimeSets and more. You can also check out this repo with his concepts already implemented https://github.com/DanielEverland/ScriptableObject-Architecture.
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Unity C# Architecture Best Practices Books
Lastly, I'm starting to embrace Scriptable Objects more and more. There are complete architectures based around them. TBH I've only gone through some small examples, so I'm not sure how well it scales, but SODA is a great paid asset, and there are plenty of free examples out there as well.
- DanielEverland/ScriptableObject-Architecture
What are some alternatives?
When comparing SO-Architecture-BoilerPlate and ScriptableObject-Architecture you can also consider the following projects:
unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration
ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).
Kassets - Unity's Scriptable Object Architecture.
scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects