SO-Architecture-BoilerPlate VS LogicBlocks

Compare SO-Architecture-BoilerPlate vs LogicBlocks and see what are their differences.

SO-Architecture-BoilerPlate

A boilerplate for creating modular architectures using Scriptable Objects in Unity projects. (by HosseinPan)

LogicBlocks

Human-friendly, hierarchical state machines for games and apps in C#. (by chickensoft-games)
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SO-Architecture-BoilerPlate LogicBlocks
1 1
3 123
- 8.1%
0.0 8.3
about 2 years ago 7 days ago
C# C#
MIT License MIT License
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SO-Architecture-BoilerPlate

Posts with mentions or reviews of SO-Architecture-BoilerPlate. We have used some of these posts to build our list of alternatives and similar projects.

LogicBlocks

Posts with mentions or reviews of LogicBlocks. We have used some of these posts to build our list of alternatives and similar projects.
  • making a little game where you’re a bear with a spoon ^-^
    1 project | /r/godot | 9 Aug 2023
    i have been using my new open source library LogicBlocks to create hierarchical state machines for the movement and attack systems since it can generate diagrams based off the code. you can see what the attack system looks like currently here if you’re curious.

What are some alternatives?

When comparing SO-Architecture-BoilerPlate and LogicBlocks you can also consider the following projects:

unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

Kassets - Unity's Scriptable Object Architecture.