SNKRX
threads.js
SNKRX | threads.js | |
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21 | 10 | |
1,199 | 2,989 | |
- | - | |
0.0 | 0.0 | |
almost 2 years ago | 6 days ago | |
Lua | TypeScript | |
MIT License | MIT License |
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SNKRX
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Releasing a game on Steam
One thing that really helped me is looking at the source code and assets of one game that I really enjoyed -- SNKRX, the creator of the game, a327ex, put everything on Github so you can take a look how a finished game looks: https://github.com/a327ex/SNKRX/. The repo even includes the various images needed for Steam, this was very nice so I could make sure some of the assets I made aren't unfit for their purpose: https://github.com/a327ex/SNKRX/tree/master/assets/media . There are also some Photoshop files provided on the Steamworks FAQ which are very useful too, but they mainly show just in which area of the image you shouldn't put important text etc.
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How do I make money off Love2D development?
If it helps, here's a devlog for a reasonably successful game built in love2d.
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Examples of games made in a few months that sold well?
SNKRX/devlog.md : daily breakdown of what he actually worked on from the start for his SNKRX game
- What Does Copyright Say about Generative Models?
- Rewrite Update Cancelled
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What I want to do in life is to make games. But I'm from a third world country with no video game companies, and I can't move. In my situation, what's the most likely way to make money as an indie game dev? I don't need much ($500 a month would be enough), and I can bide my time.
SNKRX daily devlog for the first 3 months << very detailed of what he was doing each day
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Devs who open source their games, why?
I'm the developer of SNKRX and on top of what most other people mentioned, the truth of the matter is that making games is hard and making games while working on someone else's codebase is even harder. Anyone who has the capacity to do anything useful with your game's codebase will likely also have the capacity to make their own game from scratch, so they'll just do that instead.
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How many open-source games do you know?
SNKRX is a commercial game and is open source (MIT), but it's not an open source project -- the developer is focused on improving their game for their gaming community and not building a development community around the game.
- I open sourced a game I just released on Steam, written in Lua
threads.js
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threads.js VS multithreading - a user suggested alternative
2 projects | 10 Jan 2024
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threads.js VS threadman - a user suggested alternative
2 projects | 10 Sep 2022
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whats the advantages and disadvantages and limitations of worker thread in nodejs compared to multithreading in frameworks like spring ?
Threads.js makes it pretty easy to spawn a thread pool and handle multi-threading workloads.
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Make your end to end tests fast
We did this via the npm threads wrapper and esbuild. We first moved all of our compute code into a new file with minimal imports, called imageCompare.worker.js. We then added a pre-compilation step with esbuild to compile this file into a bundle. We then spawn the worker using this generated file as a blob, and interact with it via the threads promise interface.
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How to make an API route for a computationally heavy task?
That latter one is in it's own process, and I also use multiple threads with the threads library.
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Kanye West AI in JavaScript (React and TFJS)
This app has a memory leak where your worker threads are spawning out of control. You can verify this in Chrome DevTools Source tab: after you click the Generate button, you can see the worker threads spawning out of control until you close the process.
I'd advise that you do a better job at manually spawning and terminating the threads with the TFJS process. I've had success using this library in combination with TFJS: https://threads.js.org/
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[AskJS] Examples of Apps not suitable to be implemented with NodeJS
You can use it for everything. Even the compute tasks you can offload to worker threads using something like https://github.com/andywer/threads.js or you could create intensive modules in Rust and integrate using something like https://github.com/neon-bindings/neon
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Hacker News top posts: May 23, 2021
Web worker meets worker threads โ threads.js\ (3 comments)
- Web worker meets worker threads โ threads.js
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Poolifier as Node.js thread/cluster pool
threads.js
What are some alternatives?
SSVOpenHexagon - C++20 FOSS clone of "Super Hexagon". Depends on SSVStart, SSVEntitySystem, SSVLuaWrapper, SSVMenuSystem, JSONcpp, SFML2.0. Features JSON/LUA customizable game files, a soundtrack by BOSSFIGHT, pseudo-3D effects.
piscina - A fast, efficient Node.js Worker Thread Pool implementation
Techmino - Techmino:ๆนๅ็ ็ฉถๆๅฏไธๅฎๆนไปๅบ(Github)
partytown - Relocate resource intensive third-party scripts off of the main thread and into a web worker. ๐
kaboom.js - ๐ฅ JavaScript game library
comlink - Comlink makes WebWorkers enjoyable.
minetest_game - Minetest Game - A lightweight and well-maintained base for modding [https://github.com/minetest/minetest/]
threadbox - Recursive Worker Threads in NodeJS
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
workerize - ๐๏ธ Run a module in a Web Worker.
open-project-1 - Unity Open Project #1: Chop Chop
microjob - A tiny wrapper for turning Node.js worker threads into easy-to-use routines for heavy CPU loads.