SNKRX
conjure
SNKRX | conjure | |
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21 | 71 | |
1,199 | 1,642 | |
- | - | |
0.0 | 8.3 | |
almost 2 years ago | 10 days ago | |
Lua | Fennel | |
MIT License | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SNKRX
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Releasing a game on Steam
One thing that really helped me is looking at the source code and assets of one game that I really enjoyed -- SNKRX, the creator of the game, a327ex, put everything on Github so you can take a look how a finished game looks: https://github.com/a327ex/SNKRX/. The repo even includes the various images needed for Steam, this was very nice so I could make sure some of the assets I made aren't unfit for their purpose: https://github.com/a327ex/SNKRX/tree/master/assets/media . There are also some Photoshop files provided on the Steamworks FAQ which are very useful too, but they mainly show just in which area of the image you shouldn't put important text etc.
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How do I make money off Love2D development?
If it helps, here's a devlog for a reasonably successful game built in love2d.
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Examples of games made in a few months that sold well?
SNKRX/devlog.md : daily breakdown of what he actually worked on from the start for his SNKRX game
- What Does Copyright Say about Generative Models?
- Rewrite Update Cancelled
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What I want to do in life is to make games. But I'm from a third world country with no video game companies, and I can't move. In my situation, what's the most likely way to make money as an indie game dev? I don't need much ($500 a month would be enough), and I can bide my time.
SNKRX daily devlog for the first 3 months << very detailed of what he was doing each day
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Devs who open source their games, why?
I'm the developer of SNKRX and on top of what most other people mentioned, the truth of the matter is that making games is hard and making games while working on someone else's codebase is even harder. Anyone who has the capacity to do anything useful with your game's codebase will likely also have the capacity to make their own game from scratch, so they'll just do that instead.
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How many open-source games do you know?
SNKRX is a commercial game and is open source (MIT), but it's not an open source project -- the developer is focused on improving their game for their gaming community and not building a development community around the game.
- I open sourced a game I just released on Steam, written in Lua
conjure
- Racket Language
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Lisp Programming with Vim (2019)
I was going to say, in 2023 I looked around and for Clojure at least Conjure seemed like the best option.
https://github.com/Olical/conjure/wiki/Client-features
Unfortunately, in the table linked above the CL support in Conjure is so-so. I'm curious what people use for CL or if it's still slimv/vlime.
I did a write up configuring Conjure with neovim here if that's something that's appealing:
- Conjure: Evaluating code within your running program
- Interactive Lisp family languages evaluation for Neovim
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Existing non-lua plugins examples
The excellent olical/conjure plugin is now lua (via fennel..) but it was originally written in clojure and you can still see the code on the legacy-jvm branch https://github.com/Olical/conjure/tree/legacy-jvm
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Configuring Neovim with Fennel
Install conjure plugin
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Spinneret: A modern Common Lisp HTML generator
> You mean that you accidentally "overwrite" (declare again) a function with the same name as the one you're now declaring, but you didn't mean to?
I mean I use let to bind a variable with the same name as a function. This is idiomatic in Common Lisp, and totally breaks things in most other languages.
> This I'm also curious about, what exactly SLIME gives you that for example Conjure for neovim wouldn't already? Maybe something about continuations perhaps? That seems to be the only feature I've seen from Common Lisp (besides actually being able to compile to binaries) that I'd love to have in Clojure.
I watched a video and it does seem rather complete, but [1] indicates there is no debugger? That's a rather glaring omission. I also don't see a profiler mentioned, and SLIME with SBCL gives me a profiler (down to the assembly level if needed). I'm sure Java in general has great profiling tools, but how are the integrated into the Clojure system?
As an aside, by "continuations" did you mean "restarts"? First-class continuations are a feature of scheme, not CL. Indeed a huge boost to CL productivity is simply allowing you to handle an exception before the stack is unwound.
1: https://github.com/Olical/conjure/wiki/Client-features
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clojure's like plugin for golang?
Does anyone know if there is a plugin like this one https://github.com/Olical/conjure for golang? Thank you in advance!
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Looking for documentation on writing a swank client
i know you said you didn't want source of other clients but this one is pretty simple so sharing just in case. it's from a nvim plugin https://github.com/Olical/conjure/blob/master/fnl/conjure/client/common-lisp/swank.fnl
- `yarepl.nvim`, yet Another REPL for Neovim, flexible, supporting multiple paradigms to interact with REPLs, native dot repeat (without `vim-repeat`), telescope integration, and more!
What are some alternatives?
SSVOpenHexagon - C++20 FOSS clone of "Super Hexagon". Depends on SSVStart, SSVEntitySystem, SSVLuaWrapper, SSVMenuSystem, JSONcpp, SFML2.0. Features JSON/LUA customizable game files, a soundtrack by BOSSFIGHT, pseudo-3D effects.
cider-nrepl - A collection of nREPL middleware to enhance Clojure editors with common functionality like definition lookup, code completion, etc.
Techmino - Techmino:方块研究所唯一官方仓库(Github)
vim-scriptease - scriptease.vim: A Vim plugin for Vim plugins
kaboom.js - 💥 JavaScript game library
vimspector - vimspector - A multi-language debugging system for Vim
minetest_game - Minetest Game - A lightweight and well-maintained base for modding [https://github.com/minetest/minetest/]
rebel-readline - Terminal readline library for Clojure dialects
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
aniseed - Neovim configuration and plugins in Fennel (Lisp compiled to Lua)
open-project-1 - Unity Open Project #1: Chop Chop