SMAPI
StardewMods
SMAPI | StardewMods | |
---|---|---|
202 | 25 | |
1,628 | 624 | |
- | - | |
9.0 | 9.6 | |
1 day ago | 9 days ago | |
C# | C# | |
GNU Lesser General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SMAPI
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First time modding
I already looked at all the basic troubleshooting plus the steps recommended on smapi.io log parser, but I am still having the red error messages.
- downloading mods for xbox game pass version
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I can't make SVE and other mods properly.
So turns out the strict-mode smapi is a separate installer, it's on nexus below the regular version. Either download the regular version from nexus (the first file at the top) or the version from smapi.io, they're the same. You're welcome!
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I've been playing this game for years and this is the first time I see this bug. I reentered the coop and they were still there. I went to sleep and the same thing. I closed the game and again, still there. It is bugging me so much to see those eggs there like wtf!
Also just for easy reference, here is the link to the instructions for installing SMAPI (the framework upon which all of Stardew modding exists, pretty much).
- Hello guys, so I downloaded the smapi 3.9.5 and cjb cheats menu 1.33.0-4-1 i dont think i did it right. after installing the smapi this showed up
- Playing on PC, ready to add mods, taking recommendations.
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I need help (again) I have a problem with this letter it causes a cut scene were the wizard (or witch) would give the player magic seeds i need help finding what mod adds this so i can redownload the required mods
Download and reinstall SMAPI: https://smapi.io/
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How to install portraits and dialogue?
Alright, looks like this is a Content Patcher mod, so there's a couple things to install first. I'm not sure how much the video walked you through. First, install SMAPI. This is used for pretty much all stardew mods I know of, so you may have already done this. https://smapi.io/ Then, install Content Patcher, by dropping the unzipped file into your Stardew Valley/Mods folder (there's install instructions on the page for SMAPI and CP). https://www.nexusmods.com/stardewvalley/mods/1915 Then, download the mod(s) you want. Unzip them if needed and put the folders in Stardew Valley/Mods. Make sure you changed the game client on Steam to SMAPI, I think the install wizard tells you how to do it, or look at step 5 here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows Then everything should be working!
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East Scarp Location
Send us your smapi log, maybe there’s some issues with mods
- modding with gamepass
StardewMods
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How Do You Replace Sprites?
You would want to use Content Patcher for it. You can use Edit Image for it.
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guides for specific kinds of mod creation?
Content Patcher actually comes with a full guide on what its features do, and I believe it includes a section that lets you only make a change when it’s a certain season. Take a look through it if you haven’t already, and I can (hopefully) answer any questions you might have!
- Mod creation help
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Is anyone here familiar with modding?
It's pretty easy to replace sprites using Content Patcher. You don't need a powerful computer, you can do the whole thing in a text editor. Check out the section on "EditImage" here. Follow the instructions here to, among other things, find out how to unpack the game assets so you can find out the filename of Krobus's sprite sheet and the XY coordinates where you will want to replace with your sprites.
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stubborn portrait issue
I think you also need to add HD Portraits as a dependency in the manifest for your mod. Also, if you're new to making content packs like this, I recommend reading this guide: https://github.com/Pathoschild/StardewMods/blob/develop/ContentPatcher/docs/author-guide.md
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Trying to figure out how to create a full game recolor and struggling, help!
I am attempting the same thing, and found that following both this and this helped start out (the cp wiki page, and the github tutorial on cp). If you are struggling with creating the file, you can have a look at my mod and feel free to use it as a base, if you keep any assests etc just give credit in the description.
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an idea for friendship based gift changes?
And Content Patcher's v2.8.0 release added the RemoveDelimited text operation, which ought to make mods for finetuning gift lists hassle-free regarding compatibility (since ones written under previous versions of CP could either add to or completely overwrite the lists, which meant the load order of active mod folders + mod dependencies + preferences defined for new items added by the frameworks JSON Assets or Dynamic Game Assets ultimately determined which particular gifting setup would take priority).
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Creating portraits on Mac
You could just download other portrait mods to use them as a template. Replacing a portrait or sprites is quite easy, as you simply need to create a content patcher mod with EditImage commands.
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How to get into mod development?
And for sprite changes etc the content patcher readme was helpful to me
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Trouble doing portrait mod coding, pls help meTT
Hi! I'm trying to make a portrait mod for stardew valley but I can't figure out how to properly format the art files. I'm not a modder at all...I'm just a artist. so far i've only drawn abigail's, so i thought id use her as a tester. I used DCBurger's mod files as reference for how big I thought to make it, because my art is more detailed and needs a bigger size, but it still ended up too big. They used a 512 x 1280 pixel size png for all of abigail's portraits, so I used the same size, but it only shows a corner of the art I want to show up. I thought maybe it was the dpi so I switched it from 300 to 72 and that did nothing... I looked through their content.json file because I read that that is where you apply the changes and there was no lines on reformatting the image size, and when I tried to code it myself the file didn't work at all. for reference I used this guide. maybe i did it wrong? Or i missed something? but yeah so I'm really confused on how they used a bigger file and still had it work. If anyone here is familiar with modding stardew and could help me I'd appreciate it so so SO much!! I've gone through so many failure trials TuT
What are some alternatives?
SMAPI-Android-Installer - SMAPI Installer for Android
StardewMods - Mods I've created for Stardew Valley using SMAPI
Ui-Info-Suite - Mod for Stardew Valley.
JsonAssets
Stardew64Installer - A handy piece of software that converts a Linux installation of SDV into a working 64bit Windows installation.
Vortex - Vortex Development
StackSplitX - A Stardew Valley Mod that allows you to quickly and easily split stacks into a custom amount.
StardewValleyExpanded - The Stardew Valley Expanded mod for Stardew Valley.
AlternativeTextures - Framework which allows for placeable objects, buildings and entities to have texture variety in Stardew Valley.
Diverse-Stardew-Valley
NpcAdventures - It's time to adventure! Go to an adventure with Pelican Town's villagers!