SIMPLE VS simple-src-utils

Compare SIMPLE vs simple-src-utils and see what are their differences.


Selfplay In MultiPlayer Environments (by davidADSP)


source code utilities, for editor integration (by elaforge)
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SIMPLE simple-src-utils
2 -
286 1
- -
0.0 0.0
about 2 months ago almost 3 years ago
Python Haskell
GNU General Public License v3.0 only BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Posts with mentions or reviews of SIMPLE. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-04.
  • Looking for help migrating an old example project to stable-baselines3
    2 projects | /r/reinforcementlearning | 4 Jul 2023
    I've been looking for a good code example that I could dig my teeth into to help me get a better handle on machine learning in python. I eventually ran across this: which is pretty much everything I wanted. The catch is, the project is not being actively maintained and is based around some obsolete libraries. Rather than go back to scouring the web, I decided to be stubborn and migrate the dependencies myself. I forked the repo and started working on the migration here:
  • Show HN: Trickster's Table card game app
    3 projects | | 23 Jun 2023
    I've been working on the Trickster's Table app for the past six months or so. It's an app written in Dart/Flutter that lets you can play modern trick taking games against AIs trained using reinforcement learning.

    The app currently contains implementations of Boast or Nothing, Yokai Septet (2-player), Potato Man, and (on beta channels) Magic Trick. Here's a Geeklist showing other games I'm planning to add:

    Certain parts of it are open source, including the most recently added game engine for the game Magic Trick by Chris Wray: and the Monte Carlo Tree Search / Neural Network library it uses:

    Currently, for training the AIs I use this PR against SIMPLE so I don't have to write each game in both Dart and Python:

    I've got a long list of things to fix and try when it comes to training the AIs (including trying integrating with other frameworks to see how well they perform). Is anyone interested in helping to train AIs or implementing new games? I can check with the designers of some of the existing games or future games to see if they are okay with me sharing the source code for their games.

    iOS: TestFlight to get the latest games (including Magic Trick):


Posts with mentions or reviews of simple-src-utils. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning simple-src-utils yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing SIMPLE and simple-src-utils you can also consider the following projects:

dartmcts - A Monte Carlo Tree Search library written in Dart used to power opponents in the Trickster's Table app


SIMPLE - Selfplay In MultiPlayer Environments

simple - A minimal Haskell web-framework based on the WAI web server interface.

simple-enumeration - Simple Haskell package for efficiently indexable finite and infinite enumerations.


magictrick - Rules engine for the card game Magic Trick

simple-log - Simple logging in Haskell

simple-rope - A port of the rope from the project to Haskell

simple-genetic-algorithm - Simple parallel genetic algorithm implementation in pure Haskell

simple-neural-networks - Simple parallel neural networks implementation in pure Haskell