Simple VS dartmcts

Compare Simple vs dartmcts and see what are their differences.

Simple

A Simple showcase for the Sea-of-Nodes compiler IR (by SeaOfNodes)

dartmcts

A Monte Carlo Tree Search library written in Dart used to power opponents in the Trickster's Table app (by dbravender)
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Simple dartmcts
3 1
660 1
7.1% -
9.8 0.0
8 days ago 4 months ago
Java Dart
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Simple

Posts with mentions or reviews of Simple. We have used some of these posts to build our list of alternatives and similar projects.

dartmcts

Posts with mentions or reviews of dartmcts. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-23.
  • Show HN: Trickster's Table card game app
    3 projects | news.ycombinator.com | 23 Jun 2023
    I've been working on the Trickster's Table app for the past six months or so. It's an app written in Dart/Flutter that lets you can play modern trick taking games against AIs trained using reinforcement learning.

    The app currently contains implementations of Boast or Nothing, Yokai Septet (2-player), Potato Man, and (on beta channels) Magic Trick. Here's a Geeklist showing other games I'm planning to add: https://boardgamegeek.com/geeklist/226363/tricksters-table-a...

    Certain parts of it are open source, including the most recently added game engine for the game Magic Trick by Chris Wray: https://github.com/dbravender/magictrick and the Monte Carlo Tree Search / Neural Network library it uses: https://github.com/dbravender/dartmcts

    Currently, for training the AIs I use this PR against SIMPLE so I don't have to write each game in both Dart and Python: https://github.com/davidADSP/SIMPLE/pull/34

    I've got a long list of things to fix and try when it comes to training the AIs (including trying integrating with other frameworks to see how well they perform). Is anyone interested in helping to train AIs or implementing new games? I can check with the designers of some of the existing games or future games to see if they are okay with me sharing the source code for their games.

    iOS: https://apps.apple.com/us/app/tricksters-table/id1668506875 TestFlight to get the latest games (including Magic Trick): https://testflight.apple.com/join/uuFXY9mw

What are some alternatives?

When comparing Simple and dartmcts you can also consider the following projects:

simple-neural-networks - Simple parallel neural networks implementation in pure Haskell

magictrick - Rules engine for the card game Magic Trick

simple-text-format

SIMPLE - Selfplay In MultiPlayer Environments

simple-cmd-args - See README for more info

simple-enumeration - Simple Haskell package for efficiently indexable finite and infinite enumerations.

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InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
www.influxdata.com
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the 8th most popular programming language
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