SFML VS hsudoku

Compare SFML vs hsudoku and see what are their differences.

SFML

Low level Haskell bindings for SFML 2.x (by SFML-haskell)

hsudoku

A native gtk sudoku game written in haskell (by mmsbrggr)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
SFML hsudoku
- -
42 33
- -
0.0 0.0
2 months ago almost 7 years ago
Haskell Haskell
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SFML

Posts with mentions or reviews of SFML. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning SFML yet.
Tracking mentions began in Dec 2020.

hsudoku

Posts with mentions or reviews of hsudoku. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning hsudoku yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing SFML and hsudoku you can also consider the following projects:

breakout - Breakout

aeson-tiled - Aeson instances for Tiled map editor types

battleships - Angewandte Funktionale Programmierung

dominion - A Dominion simulator in Haskell

reflex-sdl2 - A minimal host for sdl2 based reflex apps.

layers-game - A prototypical 2d platform game

Hipmunk - Haskell binding for Chipmunk, 2D physics engine.

Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.

wxAsteroids - A demonstration of how to use wxHaskell

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

HGE2D - 2D game engine written in Haskell

ecstasy - :pill: a GHC.Generics-based entity component system