SFML VS battleships

Compare SFML vs battleships and see what are their differences.

SFML

Low level Haskell bindings for SFML 2.x (by SFML-haskell)

battleships

Angewandte Funktionale Programmierung (by zrho)
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SFML battleships
- -
42 15
- -
0.0 0.0
2 months ago almost 10 years ago
Haskell Haskell
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SFML

Posts with mentions or reviews of SFML. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning SFML yet.
Tracking mentions began in Dec 2020.

battleships

Posts with mentions or reviews of battleships. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning battleships yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing SFML and battleships you can also consider the following projects:

breakout - Breakout

tcod-haskell - Haskell bindings to libtcod

reflex-sdl2 - A minimal host for sdl2 based reflex apps.

aeson-tiled - Aeson instances for Tiled map editor types

Hipmunk - Haskell binding for Chipmunk, 2D physics engine.

tateti-tateti - Meta tic-tac-toe ncurses game.

wxAsteroids - A demonstration of how to use wxHaskell

HGE2D - 2D game engine written in Haskell

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier