SFML VS Hipmunk

Compare SFML vs Hipmunk and see what are their differences.

SFML

Low level Haskell bindings for SFML 2.x (by SFML-haskell)

Hipmunk

Haskell binding for Chipmunk, 2D physics engine. (by meteficha)
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SFML Hipmunk
- -
42 22
- -
0.0 0.0
2 months ago over 8 years ago
Haskell C
MIT License LicenseRef-OtherLicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SFML

Posts with mentions or reviews of SFML. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning SFML yet.
Tracking mentions began in Dec 2020.

Hipmunk

Posts with mentions or reviews of Hipmunk. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Hipmunk yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing SFML and Hipmunk you can also consider the following projects:

breakout - Breakout

aeson-tiled - Aeson instances for Tiled map editor types

battleships - Angewandte Funktionale Programmierung

affection

reflex-sdl2 - A minimal host for sdl2 based reflex apps.

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

wxAsteroids - A demonstration of how to use wxHaskell

Monadius - 2-D arcade scroller

HGE2D - 2D game engine written in Haskell

Nomyx - The Nomyx game

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.