SA-MP VS Riptide

Compare SA-MP vs Riptide and see what are their differences.

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SA-MP Riptide
2 4
135 1,032
- 3.3%
0.0 8.8
about 1 year ago 3 months ago
C C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SA-MP

Posts with mentions or reviews of SA-MP. We have used some of these posts to build our list of alternatives and similar projects.

Riptide

Posts with mentions or reviews of Riptide. We have used some of these posts to build our list of alternatives and similar projects.
  • Netcode help
    1 project | /r/Unity3D | 7 Aug 2022
    if you wanted to setup a dedicated server I'd recommend Tom Weilands Small tutorial series on how to connect clients to a dedicated server using a solution called riptide, if you wanted to use your PC at the same time as clients connected I'd recommend looking at the unity demo in the github repository below aswell. https://youtu.be/6kWNZOFcFQw https://github.com/tom-weiland/RiptideNetworking
  • Multiplayer game question.
    1 project | /r/Unity3D | 15 Mar 2022
    There is a package in Package Manager inside Unity Registry called Multiplayer HLAPI or use a low-level Networking API like RiptideNetworking it would be better else just use some other Networking API that you mentioned - Photon or Mirror I had experience with Photon I didn't use Mirror
  • Thoughts on Tom Weilands Riptide multiplayer solution?
    1 project | /r/Unity3D | 20 Feb 2022
  • How to make a multiplayer system like among us
    1 project | /r/gamedev | 20 Jan 2022
    Sadly I’m not personally aware of any tutorials for those networking systems but there’s a new open source networking library by Tom Weilandwhichhe’s making video tutorials about.

What are some alternatives?

When comparing SA-MP and Riptide you can also consider the following projects:

fivem - The source code for the Cfx.re modification frameworks, such as FiveM, RedM and LibertyM, as well as FXServer.

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

SampSharp - A framework for writing game modes for SA-MP in C#. SA-MP is a free Massively Multiplayer Online game mod for the PC version of Rockstar Games Grand Theft Auto: San Andreas.

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

GTA-V-Decompiled-Scripts - All decompiled .ysc game scripts as of GTA V build 2628 (GTA Online 1.60), including native tables.

Mirror - #1 Open Source Unity Networking Library

III.VC.SA.IV.Project2DFX - Project2DFX is a set of plugins for GTA III, Vice City, San Andreas, GTA IV: The Complete Edition, GTA Liberty City Stories and GTA Vice City Stories, which adds LOD corona effect to a game map, making LOD-world look a lot better.

web3.unity - 🕹 Unity SDK for building games that interact with blockchains.

open.mp - Open Multiplayer, a multiplayer mod fully backwards compatible with SA-MP

ENet-CSharp - A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.

open62541 - Open source implementation of OPC UA (OPC Unified Architecture) aka IEC 62541 licensed under Mozilla Public License v2.0

NSMB-MarioVsLuigi - Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi"