Ryujinx
asdf
Ryujinx | asdf | |
---|---|---|
336 | 344 | |
32,327 | 20,607 | |
2.7% | 1.9% | |
9.7 | 7.6 | |
5 days ago | 8 days ago | |
C# | Shell | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ryujinx
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Nintendo Switch Emulator: Progress Report December 2023
Their C# JIT [1] generates x86_64 or ARM native code. This is why it's fast.
1: https://github.com/Ryujinx/Ryujinx/tree/master/src/ARMeilleu...
- When Zig Outshines Rust – Memory Efficient Enum Arrays
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RyujinX – Open Source Nintendo Switch Emulator
This isn't true anymore. It was their first approach, but since then they have switched to their own JIT recompiler. You can read their rationale here: https://github.com/Ryujinx/Ryujinx/pull/693
For the MacOS port, they explain in the blog post you linked that they use an hypervisor, meaning the original game binary runs untranslated. (with the option to use an ARM-to-ARM JIT)
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[GUIDE] - Build your own nightly Version of Ryujinx
Thanks for the guide. I am new to Ryujinx, but is there a version that runs Monster Hunter Rise: Sunbreak? I searched on reddit and github but I got lost on the part where gdkchan tried to solve the issue here. Maybe it doesn't work on Mac?
- Any way to fix this in totk, it's like this all over the depths making this part basically unplayable (MacBook Air m2, system version 16.0.0 and totk ver. 1.1.1
- Hi everyone, I’m using ryujinx for an 8gb Ram Mac with an intel iris gpu, game runs pretty smooth but this happens with the graphics on Pokémon brilliant diamond, what could be the reason and what settings can I adjust ?
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Trying to load into a save after TOTK Crashed, how do I fix it? (Im guessing the E stands for Error in the log file)
Same as previous post. Latest version did change things related to hashing https://github.com/Ryujinx/Ryujinx/commit/58907e2c290473326e5ab74bdfe1429b8a518ba4 so probably bug?
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I need help on getting TOTK stable on Ryujinx (M1 air, 16 gb ram)
Did you try the build in here: https://github.com/Ryujinx/Ryujinx/pull/4899
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Thinking about choose Steam deck or laptop with ryzen 5 3500u
As it’s emulator, you can’t be sure about games performance as a whole. Some perform better, some - worse, some won’t run at all. You can have a quick look at this video for example https://youtu.be/9XyjErqV3pI Then you should check if the games you’re interested in are considered playable https://github.com/Ryujinx/Ryujinx/wiki/ Actually, there is another one emulator Yuzu and some games may perform better with it. BTW I have a bit better 5500u processor with 16 dual-channel. It performs quite well even with aaa games till 2020. But there are also so many good old games :) Currently I’m playing Warcraft 3 and it still looks and plays very well.
- The following packages have unmet dependencies: mintsources: Depends: mint-common (>= 2) but it is not going to be installed
asdf
- Instalando de maneira rápida e eficiente suas ferramentas no WSL. Pt-3
- Install Ruby and Rails on Fedora 40
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Install Asdf: One Runtime Manager to Rule All Dev Environments
The main issue most people have with asdf is that it’s annoyingly slow. Not unusably so, but just enough that it’s irritating.
I identified [0] the source for much of it (sub-shells and pipes) and began a PR [1], but became bogged down with BATS testing, and then found mise / rtx, so kind of lost interest. Sorry. You can always implement these if you’d like.
[0]: https://github.com/asdf-vm/asdf/issues/290#issuecomment-1383...
[1]: https://github.com/asdf-vm/asdf/pull/1441
- Show HN: I made a multiple runtime version manager that can be used on Windows
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Volta – Fastest Node version manager in Rust
Or if you need to manage more than just node, asdf has been around for over a decade and works great. You can use a .tool-versions to change runtimes for each project you have, in addition to managing your global runtime versions
https://asdf-vm.com/
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Pyenv – lets you easily switch between multiple versions of Python
Why not just use a tool like asdf (https://asdf-vm.com/) or mise (https://mise.jdx.dev/)?
These tools have the advantage of not being multi-taskers and can manage version for all your tools. You wouldn’t need pyenv and npm and rvm and…
We’ve even started committing the .mise.toml files for projects to our repos. That way, since we work on multiple projects that may need multiple versions of the same tool, it’s handled and documented.
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A Journey to Find an Ultimate Development Environment
The purpose of a version manager is to help you navigate or install any tools for development easily. Version Manager can be one tool for each dependency (e.g. NVM, g) or One tool for all dependencies (e.g. asdf, mise).
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How to Install Your Python Version on Ubuntu
(asdf)[https://asdf-vm.com/] fully supports Python and almost any other language. I've been using it for Ruby, Python, Elixir, and other languages for years and never looked back.
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Beginners Intro to Trunk Based Development
Secondly, our development environments must not drift, because then code may behave differently and a change could pass on our machine but fail in production. There are many tools for locking down environments, e.g nix, pkgx, asdf, containers, etc., and they all share the common goal of being able to lock down dependencies for an environment accurately and deterministically. And that needs to be enforced in our local workflow so we don't have to rely on CI environments for correctness. All developers must have environments that are effectively identical to what runs in CI (which itself should be representative of the production environment).
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Practical Guide to Trunk Based Development
There are many ways this can be done (e.g nix, pkgx, asdf, containers, etc.), and we won’t get into which specific tools to use, because we'll instead cover the essential essence of preventing environment drift:
What are some alternatives?
yuzu - Nintendo Switch emulator
SDKMan - The SDKMAN! Command Line Interface
BetterJoy - Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with CEMU, Citra, Dolphin, Yuzu and as generic XInput
pyenv - Simple Python version management
citra - A Nintendo 3DS Emulator
rbenv - Manage your app's Ruby environment
Ryujinx-Games-List - List of games & demos tested on Ryujinx
nvm - Node Version Manager - POSIX-compliant bash script to manage multiple active node.js versions
dolphin - Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
volta - Volta: JS Toolchains as Code. ⚡
xqemu - Open-source emulator to play original Xbox games on Windows, macOS, and Linux
HomeBrew - 🍺 The missing package manager for macOS (or Linux)