Rust_RL
rusty-tictactoe
Rust_RL | rusty-tictactoe | |
---|---|---|
3 | 1 | |
19 | 3 | |
- | - | |
0.0 | 10.0 | |
about 3 years ago | over 1 year ago | |
Rust | Rust | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Rust_RL
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I made a Neural Network library from scratch in Rust trying to solve a regression problem for my university's ML course
Nothing wrong with that! I also learned Rust while writing DL/RL algorithms: https://github.com/ZuseZ4/Rust_RL/
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Reinforcement Learning Tic Tac Toe
Nice, also worked on tic-tac-toe / Neural Networks / Agents to get into Rust / RL: https://github.com/ZuseZ4/Rust_RL/
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Teaching Rust at the University of Warsaw
I'm just finishing undergrad studies and wrote a Reinforcement Learning Library (https://github.com/ZuseZ4/Rust_RL) including double-deep-q learning with replay buffer in pure rust to learn the language. I'm also trying to get Rust into shape for data science, but I'd vote against using it as an example in introduction classes. Pure Python (which wraps around C++) will usually be simpler and faster for users, leaving few reasons to focus on this in a lecture. Furthermore, even if we are into ML, there are probably quite a few people who'd pick such a lesson to learn about Rust, not about Machine Learning. For the latter, there are at least in the Universities I know, more than enough offers.
rusty-tictactoe
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Reinforcement Learning Tic Tac Toe
What a coincidence, I did the same thing a year ago, recently uploaded to my github: https://github.com/diogofriggo/rusty-tictactoe. Also took inspiration from Sutton and Barto's book but implemented directly by reading the book. I bet my interactivity is much worse! Would love your feedback!
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