RuntimeUnityEditor
penumbra
RuntimeUnityEditor | penumbra | |
---|---|---|
4 | 9 | |
715 | 1,379 | |
- | - | |
7.4 | 0.0 | |
21 days ago | over 1 year ago | |
C# | Julia | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RuntimeUnityEditor
- Lovely. All that objects loading
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Mod for helmet cam/fixed cam on gun?
down to the deepest shit like his sexuality, his "gender",,,,,, I spent 20 mins and found a post from 2012 where he YET AGAIN STATES HIS ADHD GIVES HIM PROBLEMS lmfao!!!!!! I have ADHD too bud! Anyways hopefully he'll see this, fix his code if he hasn't yet, and treat other's with respect in the future because IF I WANTED TO CAUSE ISSUES FOR HIM i technically could cause a lot of grief in his life - but not even a tool like servph deserves that. Off my HDD you go: files of an individual who both underestimates others while simultaneously boasting and believing he is much smarter and wiser than everyone; i hope he fixes this issue (and his personality issues pertaining to lack of respect and loyalty) before someone else has the capacity to actually download the tens of tb's of data I had access to and actually DOES dox him; (no it wasn't all on one site) and if I was as big of a disrespectful jerk as he is - i'd be pasting his secrets for everyone and leave knowing I successfully trolled him. But that's not my style and btw all of the details and everything that I learned of him was all done without any hacking, exploits etc as the info was very publicly available (just hidden) - but i'm not a pos - so even though he openly makes claims that fontaine steal's his code: he himself stole the EFT SDK which he claims to be the author of: https://github.com/ManlyMarco/RuntimeUnityEditor/tree/master How I know it's not just another alt of his? There's documentation and worthwhile information meant for others to learn from rather than help himself feel superior to others on the internet(as based on what I learned from only the 10/2000+gb of his files I bothered to actually acquire (and the 30 minutes i spent looking through images and text files and then checking them into google to verify if the info was accurate or not (hence the part where I said 'live in a place starting with an O" as for all I know this was an old area or a pretend address or just something he made up entirely. fyi, turner, i don't judge: but it certainly explains a LOT.
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How did this game (Timberborn) create their stylized voxel terrain (specifically the cliffs)?
As someone else pointed out, this is not really an answer to your specific question but rather a general advice. You can also check out RuntimeUnityEditor which can help actually get the values used in the game, since decompiling only shows you the code.
- Can I make everything move normal speed in vr?
penumbra
- Ask HN: What colorscheme are you using in your code editor?
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Solarized
Anyone here using Penumbra?
https://github.com/nealmckee/penumbra
> »Penumbra is a mathematically balanced colour scheme constructed in a perceptually uniform colour space with base colours inspired by the shades of colour occurring in nature due to the light of the sun and the sky. It cleanly separates the perceptual properties of colours while optimally utilizing the available colour space of typical displays.«
It was mentioned here ~3 months ago: https://news.ycombinator.com/item?id=32348461
- Show HN: Penumbra,一个基于自然光的感知优化调色板 (Show HN: Penumbra, a perceptually optimized color palette based on natural light)
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Show HN: Penumbra, a perceptually optimized color palette based on natural light
> The search for a theme led me to Solarized by Ethan Schoonover, which I was ultimately not satisfied with but inspired me to try and improve on its ideas.
https://github.com/nealmckee/penumbra#acknowledgments
Which reminds me, of https://github.com/jan-warchol/selenized/blob/master/whats-w... Selenized is another theme which aims to improve on Solarized.
https://github.com/jan-warchol/selenized/blob/master/feature...
What are some alternatives?
BepInEx - Unity / XNA game patcher and plugin framework
FFXIV_Modding_Tool - FFXIV Modding Tool is the Cross-platform Commandline interface alternative for TexTools
BepInEx.ConfigurationManager - Plugin configuration manager for BepInEx
Dalamud-VFXEditor - VFX, animation, sound, and physics editing plugin for FFXIV
UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
TataruHelper - Tataru Helper - application for translation of in-game texts in Japan MMORPG - Final Fantasy XIV. The texts are understood as MSQ, cutscenes, quests, NPC replicas, etc.
UnrealCLR - Unreal Engine .NET 6 integration
ffxiv_act_dfassist - Duty Finder Assist Plugin for ACT, Based on https://github.com/devunt/DFAssist
UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
XivMitmLatencyMitigator - Double weave on high latency man-in-the-middle packet modification script running on Linux for Final Fantasy XIV.
Penumbra - FINAL FANTASY XIV modding, but actually good this time
Dalamud - FFXIV plugin framework and API