RuntimeUnityEditor
In-game inspector and debugging tools for applications made with Unity3D game engine (by ManlyMarco)
BepInEx.Utility
Generic utility plugins for the BepInEx plugin loader (mono) (by BepInEx)
RuntimeUnityEditor | BepInEx.Utility | |
---|---|---|
4 | 1 | |
709 | 72 | |
- | - | |
7.4 | 3.5 | |
12 days ago | 5 months ago | |
C# | C# | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RuntimeUnityEditor
Posts with mentions or reviews of RuntimeUnityEditor.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-08.
- Lovely. All that objects loading
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Mod for helmet cam/fixed cam on gun?
down to the deepest shit like his sexuality, his "gender",,,,,, I spent 20 mins and found a post from 2012 where he YET AGAIN STATES HIS ADHD GIVES HIM PROBLEMS lmfao!!!!!! I have ADHD too bud! Anyways hopefully he'll see this, fix his code if he hasn't yet, and treat other's with respect in the future because IF I WANTED TO CAUSE ISSUES FOR HIM i technically could cause a lot of grief in his life - but not even a tool like servph deserves that. Off my HDD you go: files of an individual who both underestimates others while simultaneously boasting and believing he is much smarter and wiser than everyone; i hope he fixes this issue (and his personality issues pertaining to lack of respect and loyalty) before someone else has the capacity to actually download the tens of tb's of data I had access to and actually DOES dox him; (no it wasn't all on one site) and if I was as big of a disrespectful jerk as he is - i'd be pasting his secrets for everyone and leave knowing I successfully trolled him. But that's not my style and btw all of the details and everything that I learned of him was all done without any hacking, exploits etc as the info was very publicly available (just hidden) - but i'm not a pos - so even though he openly makes claims that fontaine steal's his code: he himself stole the EFT SDK which he claims to be the author of: https://github.com/ManlyMarco/RuntimeUnityEditor/tree/master How I know it's not just another alt of his? There's documentation and worthwhile information meant for others to learn from rather than help himself feel superior to others on the internet(as based on what I learned from only the 10/2000+gb of his files I bothered to actually acquire (and the 30 minutes i spent looking through images and text files and then checking them into google to verify if the info was accurate or not (hence the part where I said 'live in a place starting with an O" as for all I know this was an old area or a pretend address or just something he made up entirely. fyi, turner, i don't judge: but it certainly explains a LOT.
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How did this game (Timberborn) create their stylized voxel terrain (specifically the cliffs)?
As someone else pointed out, this is not really an answer to your specific question but rather a general advice. You can also check out RuntimeUnityEditor which can help actually get the values used in the game, since decompiling only shows you the code.
- Can I make everything move normal speed in vr?
BepInEx.Utility
Posts with mentions or reviews of BepInEx.Utility.
We have used some of these posts to build our list of alternatives
and similar projects.
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Valheim Mods for Steam Deck?
The game launches with no issue, however I don't see anything in the top left corner of the screen. And I don't see a separate window with the BepInEx console like I've seen on Windows. When I go into my server, I click f5 and nothing happens. My assumption is that BepInEx is the culprit here, as I can't even get the suggested MessageCenter from BepInEx.Utility to work either.
What are some alternatives?
When comparing RuntimeUnityEditor and BepInEx.Utility you can also consider the following projects:
BepInEx - Unity / XNA game patcher and plugin framework
IPALoaderX - IPA plugin loader for BepInEx
BepInEx.ConfigurationManager - Plugin configuration manager for BepInEx
RogueLibs - Streets of Rogue Modding Library
UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
KarlsonLevelImporter - A mod for KARLSON to import custom levels!
UnrealCLR - Unreal Engine .NET 6 integration
UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
Klak - Creative coding library for Unity
Penumbra - FINAL FANTASY XIV modding, but actually good this time
RuntimeUnityEditor vs BepInEx
BepInEx.Utility vs IPALoaderX
RuntimeUnityEditor vs BepInEx.ConfigurationManager
BepInEx.Utility vs RogueLibs
RuntimeUnityEditor vs UnityExplorer
BepInEx.Utility vs KarlsonLevelImporter
RuntimeUnityEditor vs UnrealCLR
BepInEx.Utility vs BepInEx
RuntimeUnityEditor vs UnityExplorer
BepInEx.Utility vs Klak
RuntimeUnityEditor vs Penumbra
BepInEx.Utility vs BepInEx.ConfigurationManager